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Week of January 1, 2012
iXiso v0.71
>> Kickass released a Mac app based on exiso: [QUOTE] iXiso is a nifty little OSX frontend for in's extract-xiso tool. Its actually pure applescript (+ a lil bash hacking). I started to mess with Xcode, but soon found it to be cumbersome.
What it does: This little fella will extract a given Xbox 360 xiso file to a given folder. It was initially designed to function as a droplet: ▪ just drop an .iso file on the app and it will ask you for a folder to extract to. If no file is dropped on the app, it will ask you for an .iso file.
Why for god's sake? I wanted to get xiso extraction done on my mac with as few clicks as possible. I wrote this because i thought it might come in handy. If you dont like it - dont use it. [/QUOTE]
Official Site: n/a, by Kickass Download: here News-Source: xboxhacker.org
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(Thursday 05 January 2012 22:47 EST) - (Category: Xbox360) - (Posted by::
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New Xbox LIVE Indie Games Rules
>> From blogs.msdn.com/b/xna: [QUOTE] Welcome to 2012! We’re eager to see what our developers have in store for Xbox LIVE Indie Games in the coming year and to kick things off we have an exciting announcement regarding some changes to App Hub that make it a good time to be an Xbox LIVE Indie Games developer.
* Higher maximum CCGAME size Since the start of Xbox LIVE Indie Games, CCGAME bundles submitted for Xbox LIVE Indie Games were limited to a maximum size of 150MB. We’ve heard all the great feedback on this subject and today we are pleased to inform you that developers are now able to submit CCGAME bundles up to 500MB through App Hub for publishing on Xbox LIVE Indie Games.
* New limit for 80 point games Another area we’re adjusting today is the requirement that titles larger than 50MB be priced at either 240 or 400 points. After raising our maximum size we’ve decided to also raise this limit. Starting today you can apply the 80 point price to any game with a CCGAME size under 150MB, which is three times the current limit of 50MB.
* More titles per developer The last change affects a fewer number of developers, but we still believe it’s an important update. Originally developers were limited to just eight titles on Xbox LIVE Indie Games. When Creators Club became App Hub, we raised the limit up to ten. We’re happy today to let you know that we’re again raising this limit up to twenty titles per developer. We’re continuing to watch our developer base and adapt the system to the needs of our creators. We hope you’re all as excited as we are to kick off 2012 with these great updates to the App Hub to enable our developers to make even better content for Xbox LIVE Indie Games. If you have any questions or want to discuss these changes, feel free to post in our forum thread. [/QUOTE]
News-Source: blogs.msdn.com/b/xna
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(Wednesday 04 January 2012 23:03 EST) - (Category: Xbox360) - (Posted by::
)
xk3y Remote Firmware v1.1
>> From xk3y.com: [QUOTE] Firmware update for the remote to solve the "always on" when receiving power in standby mode.
V1.1 R7 users: -The remote display will turn on when initially connected (or remain on when the console turns off) for 30 seconds and then turn off. -When the console is off pressing a button on the remote will cause the display to turn on again for 30 seconds
R6&R7 users: When the console is turned on the remote display will turn on shortly afterwards. The remote display will turn off 30 seconds after 30 seconds of inactivity, it will turn back on when a button is pressed. [/QUOTE]
Official Site: http://xk3y.com Download: here
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(Wednesday 04 January 2012 22:46 EST) - (Category: Xbox360) - (Posted by::
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abgx360 v1.0.6
>> A new version of abgx360 has been released.
What's new/fixed (all platforms): - XGD3 support. - Replaced AP25 replay sector support with support for topology data (for consoles which do AP25 checks -- make sure you have LT+ v3.0 or later). - Added "Min Kernel Required" (to boot the game) when checking an XEX. - Added improvements to AutoUpload (used by uploaders) including extended C/R for SS (using the original disc) to make sure files uploaded to the database have very accurate angle measurements. - Added optional command line argument "--speed" for setting drive speed when checking a burned DVD. Example: "--speed 12" will attempt to set the drive speed to 12x. You can try to set any speed you like, but setting a speed higher than what your media supports may cause read errors if the drive's firmware doesn't govern it. "--speed 0" will set the drive's default speed. - Added optional command line argument "--showsstable" for when you want to see the SS C/R data but you still prefer medium or low verbosity. The SS C/R table has also been updated with "Mod?" being split into "Tol" (response tolerance) for the CCRT entry and "Mod" (response modifier) for the drive entry, also "Pad?" has been renamed to "Typ" (type). Thanks Redline99! - Added vendor specific additional info and bus type when displaying optical drive names (bus type displayed on Windows only). - Updated the list of optical drive sense code errors. - Updated the game ratings definitions. - Fixed a bug which negated the ability to recover from a write error when rebuilding an ISO using the low disk space method. It's unlikely that a write error would be recovered on subsequent retries, but at least now it will write the data in the correct place if it does recover. - Fixed a bug which caused "Unknown Media: 0x00000000" to be displayed if the "Secure Virtual Optical Device" media flag was set and the "XGD2 Media Only" image flag was not set (The "XGD2 Media Only" flag has also been renamed to "Original Media Only" in abgx360 since they are using the same flag for XGD3). - The archaic caution message about angle 359 was removed, but you are still able to "fix" it if you still have iXtreme < v1.4 (really old and not suitable for XBL anyway). - Ability to "extract entire video partition (253 MB)" was removed; this doesn't make sense for XGD3 and isn't even very useful for XGD2 since it was just including a bunch of padding data that isn't even part of the real video partition... it was only needed for very old methods of concatenating with stealth files and a game partition to make a working backup.
Note: The way video is checked/fixed is now a little different for both XGD2 and XGD3. The previous way was to check/fix both L0 video and L1 video off of L0, and then to check/fix "SplitVid" (L1 video on L1) afterwards by comparing it to L1 video on L0. Since XGD3 has no room for L1 video on L0, and to keep things consistent, video will now always be checked/fixed according to L0 on L0 and L1 on L1, and the "SplitVid" check is now gone (nominally). The only effective difference is that L1 video on L0 is no longer checked, but this is not a problem... it's not even supposed to be there and it's not visible to the host console when using a "safe" custom firmware. You can rest assured that only old and unsafe custom firmwares will read L1 video from L0; newer ones will read it properly from L1 (this is necessary in order to replicate the read/seek performance of an original disc).
There is also a big annoying yellow message if you have "Check/Fix Video padding" enabled and you check an XGD2 game with L1 video on L0 (or any data in that area). To make the message go away you will need to either add command line option "--pL0" to confirm that you want to blank it out (XGD2 ISOs without L1 video on L0 will appear to have bad video data when checked with older versions of abgx360), or you can simply disable "Check/Fix Video padding", as it still makes no difference in terms of stealth... this option only exists as a way to make sure ISOs are "clean", with no extra data in areas that aren't CRC checked. Note that this version of abgx360 doesn't care about L1 video on L0... it will pad L0 video with zeroes whenever video is autofixed or manually patched.
Sorry if the command line options are annoying (you can add them under the "Misc" tab of the GUI), but you can be sure that an improved v1.1.0 GUI is in the works...
Note: The GUI has not been changed and will still display version 1.0.2, don't worry about it as long as the CLI app displays v1.0.6
Official Site: http://abgx360.net Download: here
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(Tuesday 03 January 2012 15:51 EST) - (Category: Xbox360) - (Posted by::
)
XLink Kai Engine v7.4.23
>> Team XLink released a new version of the XLink Kai Engine, their global gaming network (that allows you to play system-link enabled games (incl. Xbox and Xbox360) online for free):
What's new/fixed: * Added support for new Xbox 360 System Link game protocols. Static IP Tutorial: here
Official Site: http://www.teamxlink.co.uk Download: here
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Fake Xecuter CoolRunners and Unlocked DG-16D4S PCB
>> From team-xecuter.com: [QUOTE] It has come to our attention that a small factory in China is making cheap, low quality copies of the hugely successful Xecuter CoolRunner & Xecuter Unlocked Replacement DG-16D4S PCB. They do say that imitation is the highest form of flattery, however these came through our retail channels due to a high number of faulty returns and there were attempts at having them replaced on the official Xecuter Warranty. Not only are they poor quality, but they are wholesaling them for the same cost at what we are wholesaling the genuine products to our wholesale network, so it’s pointless buying them in the first place.
If you are looking to buy genuine Xecuter products through wholesale channels then simply contact Supreme Factory or China Distribution and they will take care of you. If you are looking for genuine Xecuter retailers then they are listed on our Official Resellers Page. If you suspect that an official reseller has sold you a fake Xecuter product please get in touch with us immediately.
Remember that when you buy fake copies, even though you are paying the same price as the genuine product you will get no support, and no warranty. Here are some comparison photographs to see if you have a fake or genuine CoolRunner / Unlocked Replacement PCB.
With the CoolRunner you can see that half the components used are not the same brand as the original and the print quality is shoddy at best. They have also shaved off the corner dot on the main IC.
With the Unlocked Replacement DG-16D4S PCB there are far too many mistakes and errors to even know where to begin. Luckily its super easy to spot the fake. [/QUOTE]
Official Site: http://team-xecuter.com
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