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Week of August 1, 2010
XM360 v1.8d
>> Node21 (Team XeDev) now released XM360 v1.8d to the public, a tool running on homebrew 360s that will allow to organize, scan and unlock XBLA and DLC content.
What's new/fixed (since v1.7): * Fixed fact that you couldn't sort by ratings or raters in the collection manager (v1.8) * Fixed new scraper (1.7b) getting ratings wrong. I made a change to the file format that breaks compatibility with old xbla_titles.csv, so make sure you are not using an old version of the file. (v1.8) * Fixed initial scan crashing the 360 if there was no existing content.bin file. (v1.8) * xm360_server is now aware of the last time xbla_titles.csv and dlc_titles.csv were generated. Every 360 that connects to xm360_server will *automatically* update the xbla_titles.csv and dlc_titles.csv on that 360. Furthermore, you can regenerate, or replace those files without stopping xm360_server from running. So, I leave the server running all the time, 24/7. I have scheduled a /X and a /D every night at midnight as well. It's all invisible without any hands on maintenance. Basically, this feature means you shouldn't ever have to worry about moving these files to your 360 anymore. On the server, these files should be in the same place as content.bin. (v1.8) * Also, if you put an xm360.xex in that same directory, xm360 will *also* update itself if the version there is newer than the version that is running. It will automatically restart if this happens. This is a moot feature though, unfortunately. (v1.8) * A request was made to include the DLC filename for missing DLC in the DLC_report.txt (v1.8b) * A suggestion from a donater: The first scene now has the ability to seperate GOD from XBLA (use RB to toggle) (v1.8c) * The server will now wait for you to hit enter after scraping XBLA or DLC (v1.8c) * The server has a new command line option (/Q) to tell it *not* to wait for enter after scraping. Use this if you automatically scrape every night via a scheduled task, or something like that. (v1.8c) * After "ATHiEST" leaked version 1.7b, I stopped work on xm360, except to support people who had donated. I'm releasing 1.8d to get everyone out there caught up to what has changed since then. Any future work on XM360 will once again go to people who donated first. (v1.8d) * Due to a request, after unlocking XBLA, you no longer have to do a full re-scan for content (v1.8d) * FTP is much faster thanks to the FSD team teaching me to assign threads to a CPU, go DONATE TO FSD PLEASE! (v1.8d) * Because xm360_server became the only way to update the database, and it doesn't work on linux. I've gone back to including the perl scrapers (but they are still not as good as xm360_server) (v1.8d)
Official Site: http://xedev.xbins.org/ Download: n/a (built with XDK)
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(Saturday 07 August 2010 15:10 EST) - (Category: Xbox360) - (Posted by::
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Dash Launch v1.0 Update for Jasper BB 256/512mb
>> [c0z] released an update for Dash Launch v1.0 for jasper BB 256/512mb users so they can now safely use their internal memory: [QUOTE] Changes from dash launch 1.0 patch set: -Jasper big block machines need only apply - fixes flash MU corruption issues
*note that flash mu is contained in: blocks 0x10 thru the end of block 0x15B blocks 0x200 to end of NAND
in small block notation (for nandpro) this is: blocks 0x80 thru the end of block 0xAD8 blocks 0x1000 to end of NAND [/QUOTE]
Official Site: n/a, Update by [c0z] (thx to WarriorSan for the news) Download: n/a (built with XDK)
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(Saturday 07 August 2010 15:02 EST) - (Category: Xbox360) - (Posted by::
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XNand Healer GUI v0.51
>> TingedAce released a new version of XNand Healer GUI - an app that started off as an uncrippling tool but now morphed into a general purpose NAND dumping tool that should really aid the first part of the JTAG'ing process.
What's new/fixed: * Supports Multiple Reads in one go * Escape to cancel analysis * Changed default read length option from 66 to 64
Official Site: http://www.rigid360.co.uk Download: here
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Microsoft looks to patent 'gesture keyboarding' with Kinect technology
>> From thenextweb.com: [QUOTE] A Microsoft patent application for "gesture keyboarding" that became public today details how Microsoft could be thinking of using its Kinect device not only for the Xbox, but also possibly for a Minority Report type of computing interface (which others have predicted previously). Maybe they'll call it "no-touch" computing?
While GoRumors focused on the patent as a way to show how the Kinect works (which it does) after reading it, it would seem that Microsoft is certainly looking to go beyond the Xbox with the Kinect. Take a look at some of the "claims" that Microsoft is making with this patent: * A method for providing keyboard-like input to a computer system that accepts gesture input, * Each gestured character comprises an alphanumeric character. * The input gesture comprises a gesture in a sign language. * The sign language comprises American Sign Language (ASL). * The user creates the input gesture using a physical prop. * The physical prop comprises a keyboard that is not physically connected to the computer system * The user creates the input gesture by mimicking use of a phantom prop. * The phantom prop is a phantom ball or a phantom keyboard. [/QUOTE]
Full Story: thenextweb.com
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(Thursday 05 August 2010 22:27 EST) - (Category: Xbox360) - (Posted by::
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FSD2 Config Editor v0.90
>> Scuba156 released FSD2 Config Editor: [QUOTE] A application to edit FSD 2.0's config via a GUI, to help people having issues with paths. A Content Editor to Co-Exist will be released soon Requires DotNet 4.0
Usage Just copy your fsd2config.xml from /fsd2data/ and load it into the application [/QUOTE]
Official Site: http://code.google.com/p/fsd2configeditor/ Download: here
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(Thursday 05 August 2010 20:26 EST) - (Category: Xbox360) - (Posted by::
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A Look Deep Inside Xbox 360 Kinect
>> From gizmodo.com.au: [QUOTE] Raghu Murthi, the general manager for Natural User Interface Hardware, is holding a Kinect, stripped naked, as a dozen people gawk at its innards. The exposed metal seems cold. He's telling us about the optical system - how it sees with the three holes in its head that seem like eyes. Without the plastic housing they look like they're bulging out. We're at the beginning of day-long tour of Kinect, gathered in the Great Room, the living room you wish you had, but tucked behind a sliding wall inside one of the many food courts on Microsoft's sprawling campus. 3D sensing has been around for 15 years, Raghu explains. What Microsoft has done, he says, is taken 3D depth-mapping technology that typically costs $US10,000 to $US150,000 and made it at volume, for cheap.
The way the optical system works, on a hardware level, is fairly basic. A class 1 laser is projected into the room. The sensor is able to detects what's going on based on what's reflected back at it. Together, the projector and sensor create a depth map. The regular old video camera is held at a specific distance away from the 3D part of the optical system in a precise alignment, so that Kinect can blend together the depth map and RGB picture for dynamic, on-the-fly greenscreening. [/QUOTE]
Full Story: gizmodo.com.au
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(Thursday 05 August 2010 12:42 EST) - (Category: Xbox360) - (Posted by::
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Microsoft Wins Xbox Patent Battle
>> From gamasutra.com: [QUOTE] Microsoft last week won a court case originating in 2004 that had inventors suing the Xbox maker for allegedly infringing on online multiplayer gaming-related patents, according to court documents obtained by Gamasutra.
In 2004, Peter A. Hochstein, Jeffrey Tenenbaum and patent rights holder Harold Milton Jr. filed suit against Microsoft and Sony, accusing the companies of infringing on the 1994 patent, "Apparatus and method for electrically connecting remotely located video games," which covers devices that facilitate remote multiplayer gaming.
The judge took issue with the patent's use of the term "electrical connection" -- Xbox Live does not use such a connection for communicating over the service, the court decided.
Sony settled with the plaintiffs out of court in April 2009, but Microsoft continued on with the case. [/QUOTE]
Full Story: gamasutra.com
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(Wednesday 04 August 2010 01:09 EST) - (Category: Xbox360) - (Posted by::
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Less Than 1pct Of 360 CPU Used For Kinect
>> From incgamers.com: [QUOTE] Microsoft has confirmed upcoming motion controller Kinect uses "less than one per cent" of the Xbox 360's CPU.
Rumours circulated that Kinect could use as much as one full CPU to run however Ubisoft's "Kinect expert" put the rumblings to rest.
Ubi's Frederic Blais discredited the rumour while speaking to Xbox World 360 Magazine via CVG stating, "That's not true at all. I don't really know how much I can talk about it but it's less than 1% [of the CPU's power], or something like that." [/QUOTE]
Full Story: incgamers.com
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(Wednesday 04 August 2010 01:05 EST) - (Category: Xbox360) - (Posted by::
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God2Iso v1.0.4
>> Rab released a new version of GOD2ISO - a tool to get back a lost iso from the god you've made.
What's new/fixed: * handle updating sector offsets for directory tables which span multiple sectors
Official Site: n/a, by Rab Download: here News-Source: xboxhacker.org
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Datel Wildfire2: Unlicensed Wireless Xbox360 Controller without Dongle
>> It looks like Datel managed to make the first unlicensed wireless controller for the Xbox360 that doesn't require any USB-dongle and will just sync directly with the Xbox360 wireless system itself. Keep in mind the wireless technology MS uses for controllers isn't any industry standard like Bluetooth or so, but a proprietary Xbox360 technology - created so only MS and its official licensed partners (like Madcatz etc - who have to pay licensing fees) could sell wireless controllers. The Redmond team is probably not gonna like it, but Datel and MS are already strangled into several lawsuits (incl. one about Datel's Wildfire1 wired 360 controller), so let's see where this goes ...
From codejunkies.com: [QUOTE] The WildFire2 controller for Xbox 360 faithfully recreates all of the functionality of the original Xbox 360 controller, including vibration feedback and full analogue input. In addition, the WildFire2 controller enhances your gaming with a programmable Turbo Rapid Fire function and new ergonomic design
Features: * Direct Sync with Xbox 360 * No cord or dongles required * Programmable Turbo Rapid Fire * Integrated headset port for Xbox Live play * Dual rumble motors * Truly ergonomic shape fits perfectly in your hands * Fully compatible with Xbox 360 * Blue glowing grips showing when Turbo Rapid Fire is enabled * Compatibility Warranty * Requires 2 x AA batteries (not included) [/QUOTE]
Official Site: codejunkies.com News-Source: maxconsole.net
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Xbox 360 Kinect will support Indie developers
>> From examiner.com: [QUOTE] In an interview with Edge Magazine, Tsunoda confirms that Indie games will be supported but, "Obviously we're just focusing on the launch games at the moment. But you're going to hear more - it's a big part of Xbox. Indie games a big part of the platform, and timelines will come later."
Microsoft's XNA development platform will obviously have to receive an update for Indie developers to be able to begin using Kinect. Currently, there is no word on when that update might happen.
Microsoft has also said that while the launch games for Kinect focus on "casual" gamers, "core" gamers should expect games that fit their style within 18 months of its launch on November 5th, 2010. [/QUOTE]
Full Story: examiner.com
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iHc NandTool v2.0.07
>> L14M333 added a NandTool to his iHc Xbox 360 util that packages a range of tools for homebrew 360s: [QUOTE] Here is my full release of iHc NandTool! a new feature to iHc Xbox 360 what allows you to everything you would want to do jtagging wise...
The NandTool program features: -Small super clear and easy to use UI -CB Checker -Pre-Dump CB Checker -Easy Read from Nand -Easy Write to Nand -Easy Extract RawKV/RawConfigBlocks -Easy Inject RawKV/RawConfigBlocks -standalone xellous (No CPU key required) with quick download and clear progress bar -Easy Console and Device selection -Easy Nand Dump Compare -Easy FreeBOOT 0.032 Maker -Custom nandpro commands [/QUOTE]
Official Site: forum.inhopecreations.co.uk (via se7ensins.com) Download: n/a (some other iHc tools might be illegal under DMCA/EUCD)
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NXE2GOD v1.1 Source Code
>> Dstruktiv released the source code of NXE2GOD, an application for homebrew 360s that will converts NXE installed games to Games on Demand, on forums.xbox-scene.com: [QUOTE] Just been going through some old projects and found my NXE2GOD project, I haven't touched Xbox dev stuff in ages but thought someone may appreciate this if they'd like to expand it further and add a pretty gui/make it more configurable or just to see how it's done. C++ is new to me no ripping on my coding skills :p http://pastebin.org/430362 [/QUOTE]
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Best Buy to slash prices for old Xbox 360 special edition bundles?
>> From engadget.com: [QUOTE] According to Joystiq's source, Best Buy's going to kick off August by lowering the prices for the Splinter Cell: Conviction and Final Fantasy XIII previous-gen Xbox 360 bundles. To just $299 - $50 off the current price point (and $100 off the launch price). [/QUOTE]
Full Story: engadget.com
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