Will you buy the Kinect?

yes, at launch or during the holiday season
maybe later
no

 





Crave Online

Week of July 11, 2004
W.I.P. Track and Field Screenshot
>> From PeteGabe from Team AfterShock:
[QUOTE]
There's a couple screenshots of track and field up. I kicked the DDR pads ass and figured out a decent control scheme. The run cycle is rough as hell, also need to make a swim cycle for the swimming event.
Xbox-Scene
More screenshots here

[/QUOTE]

Track and Field is a homebrew olympic sports xbox game currently in development that will incorporate the Dance Dance Revolution pad in some way.
Official Site: http://aftershock.xbox-scene.com

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(Saturday 17 July 2004 22:57 EST) - (Category: (default)) - (Posted by:: )

XboxMediaCenter (XBMC) 2004-07-17 build
>> A new CVS Compile of XboxMediaCenter(info) has been released.
What's new/fixed (since point release v1.0.0):
* added: ability to change the webserver port in XboxMediaCenter.xml (use tag).
* added: added My Programs setting to use Directory Names as description instead of embedded XBE description.
* added: added Soften setting to Settings->User Interface ; added Flicker filter setting to Settings->User Interface ; moved Soften setting from Settings->My Videos to Settings->My Videos->Filters ; added Flicker filter setting to Settings->My Videos->Filters
* added: my music artist view now also shows the albums of the artist
* added: My Programs now allows a depth when using flattening (default of 1) [REF: 982895].
* added: possibility to specify default username for samba. usfull for smb browsing.
* added: cdda ripping to ogg / vorbis
* added: patch: [ 985491 ] Changes to able detect TS stream from Dreambox / Dbox2.
* added: auto discovery of XBMS(info) servers (sf patch #915787 by savvy)
* added: CD ripping options for audio CD's can now be set in the settings screen
* added: options to put the harddisk in standby-mode (with a delay) when playing files from network ; added General->System settingsscreen ; moved HD Spindown time setting from General settings to General->System ; moved Shutdown idle timeout settings from General->Screensaver to General->System
* added: m4a tags
* added: play raw .ac3 and .dts audiofiles (48kHz, passthrough only for DTS files)
* added: extract cover art from wma tag
* added: cdda ripping support
* added: support for vp4 / vp5 and vp6
* changed: Made Project Mayhem the default Skin.
* changed: Updated strings.xml with Chokeman's suggestion for post processing alignment
* changed: immediate hd-spindown disabled while not playing fullscreen (preview/calibrating)
* changed: HD spindown disabled when playing videos with vobsubs, vobsubs requires harddisk access
* changed: output of python scripts to the script info window is now limited to 5 pages
* changed: updated python engine to version 2.3.4
* changed: rework of wma tagloader
* fixed: Missing skin.xml from Project Mayhem skin (thanks foss)
* fixed: Auto-shutdown sometimes resets settings (hopefully)
* fixed: AC3 5.1 was being played as 2 channel when digital enabled but passthrough disabled.
* fixed: xbmc sometimes didn't go back to the share root when navigating up a directory.
* fixed: cdda ripping speed increase. Two times faster now
* fixed: album info can't be downloaded for folders with files without a taginfoloader
* fixed: mp4 tag loader leaves open files
* fixed: vobsubs wouldn't show up in osd unless first index used was 0
* fixed: typo in weather window sources (thx to kraqh3d)
* fixed: harddisk spins up during movie for no apparent reason
* fixed: crash in debug build when an unresolved dll symbol was called + lot's off other fixes to the dll loader.
* fixed: My Programs displayed underscore(_) at the beginning of program name if there is no embedded XBE description

Official Site: http://www.xboxmediacenter.de / http://sourceforge.net/projects/xbmc
Download binaries: n/a (built with XDK)
News-Source: xbins.org

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(Saturday 17 July 2004 17:36 EST) - (Category: (default)) - (Posted by:: )

W.I.P BSX Dash v1.2
>> From blackstormx.com:
[QUOTE]
Heres just a sneaky preview of whats to come in BlackStormX(info) version 1.2
First we have the new apps, games etc.. icons in place. Next we have the new DNA (squigles) using HoZy's Gold skin.
Xbox-SceneXbox-Scene

And to finish it off .. a video preview of the awesome new menu movement is now in downloads here[free reg. req.]
** Please note .. v1.2 release date is yet to be anounced **
[/QUOTE]

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(Saturday 17 July 2004 17:11 EST) - (Category: (default)) - (Posted by:: )

PGR2editor v0.1
>> From mail/nfo/readme:
[QUOTE]
PGR2 Editor is a program to edit the ini's in pgr2 with features like adding/removing colours, class switching, etc.

Your pgr2 game must be on the harddrive to changes values!
Warning: if you have downloadable cars on your hdd, you'll probably have to edit the cars.ini again
This is the first Version of pgr2editor with the basic functions to change and edit Project Gotham Racing 2. This is my first program so it could be a little buggy but there will be updates. These updates will contain bugfixes and more stuff like downloading ini's directly from my website or switching ini's from cars. These functions couldn't be in this version because i'm living on a long deserved vacation and I can't leave you all waiting. So here it is, enjoy.
[/QUOTE]

Official Site: n/a, coded by Roadkill3r
Download: n/a (built with XDK)

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(Saturday 17 July 2004 12:17 EST) - (Category: (default)) - (Posted by:: )

W.I.P. Tokyo Wars
>> Tokyo Wars is a homebrew Xbox game: it will be a city based Tank FPS type game.
From shizno of Team AfterShock:
[QUOTE]
Well after 3 days of dev, Tokyo Wars is up and running (and playable)... can 'drive' around the city streets and shoot each other, with seperate base and turret rotation so its kind of interesting.
I could post a screenshot, but i did the models in 5 seconds, and textures in MS paint, so showing what the game LOOKS like right now probably isnt the smartest thing to do heh
Over the next few days I will be tinkering with AI, some game types and slowly modelling various buildings and scenery and THEN i will begin showing a few screenshots...if you are INSANELY desperate for screenshots on our games, the best thing to do is idle in our channel where Pete and myself will post screenshots of early dev so youll be able to catch 'sneak peeks' type of thing.
Oh, and normally I dont like to work with other people, but if any good artists out there have any tanks they have created, and would like to see them put to use, come to our channel #a-shock on EFNET and show me a render, if its cool and not insanely high poly, I can put it in the game ( hell, it saves me time doing something i absolutely hate / suck at )
[/QUOTE]

Official Site: http://aftershock.xbox-scene.com

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(Friday 16 July 2004 23:46 EST) - (Category: (default)) - (Posted by:: )

X2 Bios Manager v2.2 and more Xecuter news
>> From Team Xecuter:
[QUOTE]
A new version of Xecuter2 Bios Manager(info) has been released. What's new/fixed:
* Now Supports Evox M8
* No io.dll errors when simply messing with bios's (no programming via LPT)
Download: here

Also here's an X3 desktop wallpaper we knocked up due to some requests - download here

Apologies for not many updates in the last couple of weeks. We can tell you that X3 hardware is all finished and now in production at the factory. Our new X2 No Solder adapter (Xapter) is now in stores and you will find is a much higher quality device than its predecessors (no messy wires soldering pins together, higher grade of contacts used, higher quality moulding process, professional packaging etc). Also we will update you on the correct way to install X2.3 on v1.6 machines when we get a little time over the weekend.

We have a few extras being added to the X3 Bios and our 1.6 / X3 win32 app / Linux development is in full swing too.

All X3 Rox My Box winnars will now get the Final X3 with an extra bonus - a free 20x4 LCD screen as a thank you for your patience while we've ironed out a few bugs.
[/QUOTE]

Official Site: http://www.teamxecuter.com
Download X2 Bios Manager v2.2: here

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(Friday 16 July 2004 17:20 EST) - (Category: (default)) - (Posted by:: )

W.I.P. Track and Field
>> From PeteGabe of Team AfterShock:
[QUOTE]
I am working on Track and Field as shizno mentioned. I have two DDR pads that I got from levelsix.com . The prototype looks promising. The DDR pad seemed to mess up the game pad enumeration scheme last time I played with it, but I will kick its ass this weekend.
[/QUOTE]

Track and Field is a homebrew developed Xbox Olympic sports game that should incorporate the Dance Dance Revolution pad in some way.
Official Site: http://aftershock.xbox-scene.com


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(Friday 16 July 2004 16:24 EST) - (Category: (default)) - (Posted by:: )

BiosChecker ini-update
>> An updated ini-file for BiosChecker(info) has been released.
Added some new bioses/roms: EvoX M8, EvoX M8 (1.6), SmartXX 3315, Cromwell(info) 2.29, Cromwell 2.30, Cromwell 2.31, Gueux Conexant Debug V2, Gueux Focus Debug V2, Gueux DevKit Hack Final, Gueux DevKit Hack V2, Gueux Conexant Debug Bios, Gueux Focus Debug Bios, SmartXX 3313, SmartXX 3311

Official Site: http://www.darkmoon.org
Download: here

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(Friday 16 July 2004 16:07 EST) - (Category: (default)) - (Posted by:: )

Aladdin XT update
>> From eurasia.nu:
[QUOTE]
After clearing up a few issues with Xeno Team we will get two products in the first batch within a week; 'Aladdin XT 4032' and 'Aladdin XT 4064'. Both models share the same PCB, AXT 4064 with parallel display support and AXT 4032 without. We will stock these chips flashed with Evox M8 (m8_16.bin) for xbox v1.6 and with x2 4983 for xbox v1.0-v1.5. There is a rumor spread by hkmod.com that they released the cpld code for Aladdin XT free for download at their site which is utter bullshit, if in doubt, just download their 'Aladdin Advance++ (aka LIVE, XT)' package here and check the pcb layout for starters, pretty hard to connect a display without soldering points for it, right? ;) Those who are still in doubt can take a deep dive into the cpld code to clear your suspicions for good. If you want the Aladdin XT there are no shortcuts, order from us on release.
Xbox-Scene

Sure, eventually the cpld code will be cracked (extracted) and pcb copied by various dealers in HK like all the other modchips, but why wait for that if you want the real thing now? Besides, our prices on the Aladdin XT products will be low, so there is no reason to buy a "half ass" product with "second hand" components somewhere else. Read on for hardware features...

Boot modes: 2 (4032) / 3 (4064)
Boot order: Off-On (4032) / Off-On-WriteProtect (4064)
Chip off color: Green (Normal) / Orange (HDD access)
Chip on color: Orange (Normal) / Green (HDD access)
Chip write protect: n/a (4032) / Continous flashing Orange/Green (4064)
Flash write protection: No (4032) / Yes (4064)
XBOX version: v1.0 - v1.6
LCD interface: No (4032) / Yes (4064)
SST 49LF020A compatible: Yes
[/QUOTE]

More Info: www.xenochip.com and www.eurasia.nu

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(Friday 16 July 2004 11:55 EST) - (Category: (default)) - (Posted by:: )

Team Ankarah released v1.6 diagrams for Aladdin Advance *updated*
>> Team Ankarah released the diagrams to install the Aladdin Advance in an Xbox v1.6 (you will need EvoX M8_v6 bios of course).
Check out the updated diagrams here

*UPDATE* From Team SmartXX:
[QUOTE]
nice to see that several Teams can copy our pictures...
btw. who was first on 1.6 ? :-)

Hopefully they will change the link in there manual !!!
...see the truth
[/QUOTE]


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(Friday 16 July 2004 09:46 EST) - (Category: (default)) - (Posted by:: )

Update from Team AfterShock
>> From shizno on aftershock.xbox-scene.com:
[QUOTE]
Well for the sake of keeping new news flowing, im just posting to let you know wtf is happening atm.
Super Smash Bros coding has been under way, and platform collision and movement/yadi yada is all done pretty much, so basically i have to do the fight engine and .... *drumroll* modeling, which i hate, so i have been holding off doing anything for about a week now, but ill try get into the modeling *vomit* groove sometime.
As for now, I have just begun doing some engine work for Tokyo Wars (tank game), hopefully itll have a nice big city for you to fuck around in to blow each other up ...and maybe cars...and...shit.
Pete has been doing some shit on Track n Field too, and i think hes going to do some network shit, but ill let him post whatever the fuck hes up to sooooo yeah, i wont say anything about that.
[/QUOTE]

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(Thursday 15 July 2004 23:28 EST) - (Category: (default)) - (Posted by:: )

xboxhdm v.1.6.1
>> A new version of xboxhdm(info) - a small xbox linux distro for easy softmod setup - has been released. What's new/fixed:
* An small update to 1.6. No new functionality, but the changes mentioned below have been requested frequently be users so I figure a .1 update was in order.
* The HDD detection on Primary Master was improved so that the xboxhd tool works for locked HDD's also (previously the tool aborted, telling the user to unlock the HDD). Now menu options 1-5 are simply disabled if the drive is locked but the user can still generate the HDD password if the eeprom was included on the CD and make a DOS floppy with locking/unlocking tools.
* When making the DOS floppy with locking tools from the xboxhd menu option 7), the HDD password will be written to the floppy, and on reboot the user will have two new commands:
-lockhd, will prompt you to choose a drive and will lock the HDD with the password written to the floppy by xboxhd
-unlockhd, will both unlock the HDD and disable locking with the password written on the floppy
So the locking unlocking should be automatic and hopefully prevent users from producing paperweights.
If the locking was not succesful doing it this way, you should always be able to unlock the drive again with the password stored on the floppy in : input\hdpass.txt

Official Site: n/a, by Ldots
Download (9.48MB): here
News-Source: xbins.org

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(Thursday 15 July 2004 19:35 EST) - (Category: (default)) - (Posted by:: )

Magnequench sues Microsoft over Xbox media
>> From gamepro.com:
[QUOTE]
Magnequench International today filed a lawsuit against Microsoft and Phillips, claiming patent infringement for the use magnetic materials found in Xbox DVD drives. The firm alleges that it has patents for neodymium-iron-boron (Nd-Fe-B) magnets used for miniaturization, which are purportedly found in the DVD-ROMs manufactured by Phillips for Microsoft's gaming console.
The Nd-Fe-B magnets are a roughly $2 billion dollar market--Magnequench suspects that up to 20 percent of the Nd-Fe-B magnets produced annually infringe upon their patents.
[/QUOTE]

Read more on gamepro.com.

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(Thursday 15 July 2004 14:33 EST) - (Category: (default)) - (Posted by:: )

Xbox Live Service Reaches 1 Million Users
>> From reuters.com:
[QUOTE]
SEATTLE (Reuters) - Xbox Live, the online service that allows players of Microsoft Corp.'s Xbox video game machine to compete against each other over the Internet, reached 1 million users, the world's largest software maker said on Thursday.
Microsoft said in a statement that it reached the 1 million mark for Xbox Live users three times faster than other subscription services, such as Time Warner Inc.'s AOL and TiVo Inc.
[/QUOTE]

Read more on reuters.com or yahoo.com.

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(Thursday 15 July 2004 14:10 EST) - (Category: (default)) - (Posted by:: )

BlackStormX update
>> From BobMcGee on blackstormx.com:
[QUOTE]
We hope you all enjoy the lastest BlackStormX(info) release... we have many exciting features and projects planned for the next few weeks. Thanks for your support as we continue to build the dash up.

To go along with the release Towlie and Bulwinkl have done a little work on their own. Props to them for their hard work.
* Towlie has released a modded bios. From tje readme:
"These bios's have been Cutomized by Towlie for BSX.
The fan speed has been increased to 40%. I've changed the boot order to bsxdash.xbe, neXgen(info).xbe, evoxdash.xbe, xboxdash.xbe. I've also changed the logo, and color modded it. Please enjoy this release."
* Bulwinkl has compiled a massive collection of skins into one beutiful rar. The release comes complete with a screenshots.xip (with screensshots for every skin) and a presets folder with updated presets for the skins.
[/QUOTE]

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(Thursday 15 July 2004 11:45 EST) - (Category: (default)) - (Posted by:: )

Ballmer: Xbox 'can take Sony'
>> From games.slashdot.org:
[QUOTE]
According to GameSpot, a Q&A with Microsoft CEO Steve Ballmer has him saying that, although the company's Xbox game console isn't making money (or bleeding them dry), the pain has been worth it.
'We have gone from nowhere to a significant player,' he said, adding: 'I am betting we can take Sony in the next generation.' Guess things are set to get even more interesting with the forthcoming next-gen console launches.
[/QUOTE]

You can read the full interview on news.com
Thanks to Gamester17 for the news.

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(Thursday 15 July 2004 11:12 EST) - (Category: (default)) - (Posted by:: )

KMBXDelirium v1
>> We received this news from FFF of Gueux'Net (translated from french):
[QUOTE]
Here is another SDL port from KMBX, developer of Gueux.net.
It’s a puzzle bobble like.
You can find screenshots on this page[gueux.net] (click on the picture to enlarge it)
You can find more info about Delirium on http://mhgames.cjb.net
[/QUOTE]

Official Site: http://www.gueux.net
Download: n/a (built with XDK)

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(Thursday 15 July 2004 00:02 EST) - (Category: (default)) - (Posted by:: )

WinUAEX v7
>> Xport released a new version of WinUAEX(info) - an Amiga Emulator for XBox.
What's new/fixed:
* Added extra video mode to game configuration screen : PAL 60Hz. Select this mode for smooth scrolling at 60HZ (gameplay and sound will be sped up, however.)
* Keyboard keys no longer repeat
* Fixed load state bug on multi-disk games where the wrong disk was being inserted.

Official Site: http://xport.xbox-scene.com
Download: n/a (built with XDK)
News-Source: forums.xbox-scene.com and xbins.org

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(Wednesday 14 July 2004 23:39 EST) - (Category: (default)) - (Posted by:: )

BlackStormX v1.1
>> A new version of BlackStormX(info) (BSX) dashboard has been released.
From blackstormx.com:
[QUOTE]
Bsx Dash version 1.1 has now been released
New features include:
* 10 configurable HD menu tabs (thanks to tayior)
* BGM volume from config panel (thanks to tayior)
* Enhanced main menu movement: spinning orb holders [like Jbone's in thc] ,individual wavers on each orb
* Perfected orb skinning
* DNA on/off, cellwall on/off, orb glow/orb holder/DNA alphas
* Numerous bug fixes with menu system

Plus ZOGO's PC based preset maker (.net framework needed)
So all you need to do now is pop into IRC EFnet / #blackstormX to get it (IRC Easy Setup Guide)

More great news ...
We now have a new team member 'tayior7' .. as you can see by the features above he has already contributed some very useful code , so on behalf of all of us ..Welcome to team BSX . Next i'd like to give a big thanks to Kanaberra for his awesome tutorials on setting up and installing BSX (Tutorials section) and be sure to see more by him
I would also like to remind you that a skinning contest will be held in a few weeks time with top prizes of X3 modchip's .. so get your practice in now!
[/QUOTE]

Official Site: http://www.blackstormx.com
Download: n/a (contains MS copyrights)

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(Wednesday 14 July 2004 12:18 EST) - (Category: (default)) - (Posted by:: )

Jump 'n BumpX v3
>> Freakdave released a new version of Jump 'n BumpX(info).
What's new/fixed:
* Changed: Slightly increased the music volume for the stats screen
* Changed: Press the A-button on the stats screen to return to the level launcher(You no longer have to wait 30 sec.)
* Changed: New Game icon (the old icon was way too pixelated)

Official Site: http://freakdave.xbox-scene.com
Download: n/a (built with XDK)

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(Tuesday 13 July 2004 23:06 EST) - (Category: (default)) - (Posted by:: )

XBoyAdvance v16 *updated* v17
>> Xport released a new version of XBoyAdvance(info) - GBA/GBC/GB/SGB/SGB2 Emulator for XBox. What's new/fixed (v16):
* Fixed some sound timings in GBMono/GBColor mode. Frameskip 0 should no longer cause the sound to jump from time to time.
* Fixed a bug where Gameshark/Codebreaker codes were not being reloaded/reinitialized when you reload a game image.

UPDATE: v17 has been released with a bugfix. What's new/fixed:
* GBA sound got screwed up again. Fixed.

Official Site: http://xport.xbox-scene.com
Download: n/a (built with XDK)
News-Source v16: forums.xbox-scene.com and xbins.org
News-Source v17: forums.xbox-scene.com and xbins.org

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(Tuesday 13 July 2004 18:59 EST) - (Category: (default)) - (Posted by:: )

WinUAEX v6
>> Xport released a new version of WinUAEX(info) - an Amiga Emulator for Xbox.
What's new/fixed:
* Fine tuned clock timers in PAL mode. This should hopefully remove the slightly jumpy behavior that seems to be noticeable on scrollers. Do not load a saved state to test this. Save states contain the old clock values. You must allow a game to load normally to test this. See notes below.
* Games that are too CPU intensive and cause stuttery sound will no longer have stuttery video. The gameplay will continue as normal and should no longer stop/start.

Official Site: http://xport.xbox-scene.com
Download: n/a (built with XDK)
News-Source: forums.xbox-scene.com and xbins.org

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(Tuesday 13 July 2004 18:17 EST) - (Category: (default)) - (Posted by:: )

ZXBTools 1.6a
>> A new version of ZXBTools(info) - a iso extracting/creating tool.
What's new/fixed:
* Fixed some problems in translation.
* Fixed cdx configuration files (added the line "## Mainmenu Goes Here")
* Added more compatibility with MXM skins.
* Last paths for xbe/isos will be saved for next execution of program.
* Added new betatesters to windows "About"
* Added preview for CDX skins.
* Added manage and download for CDX skins.
* Added new option for CDX menus, "Launch cdx.xbe instead of game xbe"
This option was be added because some games (ex XIII) doesnt work when are launched from CDX. Selecting this option, this games will be launched well from CDX. This mode is explained here:
+When this option is selected, we make a copy of cdx xbe (cdx.xbe) to game directory, and we modify executable path in CDX configuration file for the file cdx.xbe (but renamed to zxbtools.xbe)
+Executing the game from menu, zxbtools.xbe will be launched. How configuration files of cdx doesnt be finded in game directory, default.xbe of his directory will be launche, so, will be launched the game (without pressing button)
+If this option is selected and some game have "cdxmedia" directorio (this only happends when game have demos), a windows will be showed warning of this. For this game, we make how if this option wasnt be checked.

Official Site: http://www.zonaxbox.net/zxbtools.html
Download: n/a (contains XDK files)
News-Source: xbins.org

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(Tuesday 13 July 2004 17:45 EST) - (Category: (default)) - (Posted by:: )

UnleashX Logo Contest on Allxboxskins.com
>> UnleashX(info) Logo Contest - Posted By: koldfuzion 07.09.04 - 07:30 PM
[QUOTE]BMMODS.com is sponsoring an UnleashX logo contest to help us find a logo that meets the quality of the dashboard.

Two prizes will be given away to grand prize winner and first runner-up and those prizes consist of a Xenium ICE modchip + Xenium Ice Xbox replacement jewel for both winners.

Contest will run from July 15 to August 15. All entries must be in by August the 8th so that voting may begin.

All this plus more contest information can be found on the UnleashX Logo Contest page.
[/QUOTE]

Thanks to YUYU for the news.

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(Tuesday 13 July 2004 01:46 EST) - (Category: (default)) - (Posted by:: )

BlackStormX Update
>> From BobMcGee on blackstormx.com:
[QUOTE]
A decent sized update of BlackStormX(info) (BSX) should be available by tomorrow which will include:
-10 configurable HD menu tabs (thanks to tayior)
-BGM volume from config panel (thanks to tayior)
-enhanced main menu movement:
-spinning orb holders [like Jbone's in thc]
-individual wavers on each orb
-Perfected orb skinning
-DNA on/off, orb glow/orb holder/DNA alphas from skin preset
-Numerous bug fixes with menu system
-ZOGO's PC based preset maker

**stay tuned for more to come

Also Bullwinkl has graceously offered to release a skin archieve and put all the current skins into one collection so you can just put them all on your box at once (with screenshots already compiled)...if you want your skins in it please send them to him in a rar.
[/QUOTE]

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(Monday 12 July 2004 21:29 EST) - (Category: (default)) - (Posted by:: )

PS3 presentation coming May 2005, Xbox2 at X04 ?
>> From games.slashdot.org:
[QUOTE]
"According to the BBC, Sony are planning to officially reveal the PlayStation 3 at the E3 Expo in May 2005. They're obviously not wanting to be outdone by Nintendo, who announced the same plans for the GameCube successor, as well as Xbox 2's rumored debut around that time. Looks like E3 2005 is going to be a biggy."
Worth noting that's not the ship date, but when people will see it.
[/QUOTE]

From eurogamer.net:
[QUOTE]
To date, Microsoft has consistently refused to comment on any talk of Xbox 2, despite issuing numerous game developers with development kits, but with both Nintendo and Sony having made up their minds to use E3 2005 as an initial launch platform, Microsoft will be mindful that it needs an event of its own which can generate as much attention without getting lost in the next gen crowd.
The most logical assumption to make, is that Microsoft will use X04, its annual industry event for Europe, as the means to reveal its intentions in the next generation console market, although at the time of going to press, Microsoft has not yet confirmed that the event will be taking place this year. A mid September date is expected, however.
As for when the console will be shown off for the first time, that role is likely to be fulfilled by either the CES show in January, or the Game Developer's Conference in March.
The first 'hands-on' public unveiling will therefore be at E3 in May 2005, with a US launch following in October.
[/QUOTE]
Read the whole article on eurogamer.net.

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(Monday 12 July 2004 13:54 EST) - (Category: (default)) - (Posted by:: )

SmartXX v2 specs updated
>> Team SmartXX released the official changelist of the v2 PCB of the SmartXX:
[QUOTE]
Finaly you can find all cosmetic changes of the Smartxx v2 on the "specs" page.
* Hole on PCB under the LCD pot to allow adjusting it when chip is on pinheader
* Recovery switch no longer a dip switch but instead a miniature switch
* Simply solder the two points for the quicksolder install together
* Green led changed to blue led (to avoid mixups with the eject button led)
* New silk screen logo on the bottom side
* Active fuses

! ALL SOFTWARE UPDATES WORKS ON BOTH CHIPS !
! BOTH VERSIONS ALSO WORKS EXCELLENT IN 1.6 UNITS !

Xbox-Scene
Click image to enlarge

[/QUOTE]

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(Monday 12 July 2004 10:33 EST) - (Category: (default)) - (Posted by:: )

WinUAEX v5
>> Xport released a new version of WinUAEX(info) - an Amiga emulator for Xbox.
What's new/fixed:
* Optimized some things here and there to increase framerate about 5 FPS.
* Fixed a bug that would sometimes cause crashes during screenshot creation. (Affected save-states also because save states are now saved with a screenshot.)
* Added predefinitions for Amiga 500, Amiga 1200, Amiga 1200-AGA and CD32. The new option is called "Select Machine Defaults" from the game configuration menu.
* If you have "Always Display Save State Menu" and "Autoload most recent save state" enabled simultaneously, you will no longer be presented with the state selection menu at bootup.
* Fixed bug where screenshots for save states were not being displayed on save state menu when the screenshot directory and save game directory are on different volumes. Screenshots that are created with save states should only appear on the save/load state menus. They should not appear in your regular screenshots directory and should not appear on the game-selection menu with the normal screenshots.
* Added option to disable screenshots with save states
* Fixed some invalid chars and network issues
* If you had the option to always bring up the Save/Load state menu on and you tried to save/load a state from the Game Utilities menu you would be presented with the save/load state menu twice. This is fixed. ( People using the Game Utilities menu to save/load states should probably turn off the "Always show save/load state menu" option from the General Configuration settings.)
* New option to change controller port devices during gameplay from in-game options menu.
* Video device is recreated when you change the flicker filter level so you do not have to reboot to see the effect.

Official Site: http://xport.xbox-scene.com
Download: n/a (built with XDK)
News-Source: forums.xbox-scene.com and xbins.org

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(Monday 12 July 2004 09:31 EST) - (Category: (default)) - (Posted by:: )

KMBXSDLInvader v1
>> Another port form Kambioka, developer of Gueux’Net. This time it is SDLInvaders that has been port. This is a SDL version of the famous Space Invaders.
You can find more info about this game on the official website: http://home.snafu.de/nath/SDLInvaders/.

Official Site: http://www.gueux.net
Download: n/a (built with XDK)

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(Sunday 11 July 2004 19:56 EST) - (Category: (default)) - (Posted by:: )

XBoyAdvance v15
>> Xport released a new version of XBoyAdvance(info) - GBA/GBC/GB/SGB/SGB2 Emulator for XBox. What's new/fixed:
* Fixed system link emulation. Games using high-speed transfer like Metal Gear, Zelda, and Mario Tennis should work fine now. (And hopefully all link games work fine now.)
* Fixed graphics glitches in dual-mode.

Official Site: http://xport.xbox-scene.com
Download: n/a (built with XDK)
News-Source: xbins.org

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(Sunday 11 July 2004 16:55 EST) - (Category: (default)) - (Posted by:: )

Xbox-Scene Downtime
>> Most of you probably saw it ... xbox-scene has been down for many hours today. Our colo provider moved all their servers (+3000) to a new DC facility ... which caused this huge downtime. As DNS is hosted on our main server, other services like the forum and dwl servers were also unreachable using the xbox-scene.com domain.
With all recent events we have decided with our hosting partner to move our mainserver to Peer1 (same DC facility as where the x-s forum server is - a rock solid network). This move will happen soon (no exact ETA yet) but should normally not cause any downtime for our visitors.

Sorry for the inconvenience this may have caused.

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(Sunday 11 July 2004 16:50 EST) - (Category: (default)) - (Posted by:: )


 

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