Will you buy the Kinect?

yes, at launch or during the holiday season
maybe later
no

 





Crave Online

Week of September 12, 2004
Some News Bits: GentooX CD, New ccXgui URL, Help Team XLink
>> These are 3 smaller news items I found, so I've put them in 1 post.

* Gentoox Distros Now Available On CD
From ShALLaX on gentoox.shallax.com:
[QUOTE]
I've submitted Gentoox to LinuxCD.org and they have been kind enough to add it to their catalogue. So for those people who cant download it, you can now buy a copy for $1.99 per disc - they currently stock Gentoox Home(info) v3.1, Gentoox Pro(info) v1.4 and Gentoox Media Center(info) v1.0. Follow this link to buy a copy!
[/QUOTE]

* New URL For ccXgui(info) Homepage
From [XC]D-Ice on ccxgui.xboxmediacenter.de:
[QUOTE]
As you might have noticed, I have changed server. The old server kept shutting down when the load was high. Therefore I got my site hosted at XboxMediaCenter(info) , so the new URL is: http://ccxgui.xboxmediacenter.de
[/QUOTE]

* Team XLink Is Looking For Specific HD Model
From TheDaddy on www.teamxlink.co.uk:
[QUOTE]
If anyone in Europe (or maybe USA) has a Maxtor 40gig drive with these parameters, I want to talk to you... PM me..
'Drive is 4d040h2 hda is 22a pcba is 05a unique is 11a'
This is *very* important - please ask your friends....
(We don't want it for free - we want to buy it... let us know..)
[/QUOTE]

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(Saturday 18 September 2004 20:45 EST) - (Category: (default)) - (Posted by:: )

XboxDash.Net (tHc) W.I.P. news update
>> From xboxdash.net:
[QUOTE]
The as yet un-named next generation, 3d dashboard that will redefine MS-dash modding is still merely teetering on the horizon, making grown men's ankles so wobbly they become the height of their own children.
However, mercifully you have the newly relaunched XDN to bring you all the news and updates from this collosal dash as it happens, almost quite literally.
Not only will JbOnE be ruining his eyes in front of reams of seemingly endless code over these next few months, he'll also be adding to the XDN CHANGELOG as new feats in brilliance are achieved.

News in brief:
* A new xbe release including ftp and some other small goodies to keep you guys happy before full, mind-blowing release is being considered as I type. With this xbe, you'd be able to use all your own tHc Original(info) and tHc LITE(info) hacks etc. but with the added advantage of File Transfer Protocol. cool? I think so.
* A calender marking out tHc events and milestones makes its XDN first appearence. From it you'll be able to think of hundreds of reasons to wish your life away.
[/QUOTE]

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(Saturday 18 September 2004 15:14 EST) - (Category: (default)) - (Posted by:: )

XBMC feature freeze and bug bash for v1.1.0 point release
>> From Gamester17 on xboxmediacenter.com:
[QUOTE]
We are happy to announce that we have now once again put the XBoxMediaCenter CVS in a feature freeze and our second official XBMC public bug bash have begun, which is the first steps in the process of getting ready for another stable point release of XboxMediaCenter(info). The CVS feature freeze stage implies that in order to not introduce new bugs no new features/functions coded should (preferably) be introduced into the CVS until after the source code for the next point release have been set, this feature freeze will also give skinners a chance to catch up as XBMC's skin-structure is also locked down. In the mean time the official bug bash implies that we all should do our best to find and fix most bugs before the point release can be set. This also means that we now really need the publics help with XBMC development, we need you to update/translate strings.xml to all languages (XBMC now support all foreign language characters through TTF-fonts), plus find/troubleshoot bugs and most importantly submit them as very detailed bug reports on SourceForge.NET bug tracker, we of course also more than welcome other developers to help us of solve and submit fixes to those bugs.
Only with your help can we get a XBMC 1.1.0 point release ready in a matter of weeks, however understand that all our team-members are volunteers so we can not set a definite deadline nor release date but we will do our best to try to have a release candidate ready within three weeks.

We also like to remind you all that the XBMC project relies on your donations for its survival!

Forum discussion: "XBMC feature freeze and bug bash! (link)"
PS! Please don't post feature/support request in this thread!
[/QUOTE]

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(Saturday 18 September 2004 14:07 EST) - (Category: (default)) - (Posted by:: )

Xbox2 may use 'HyperMemory' shared memory technology
>> From tomshardware.com:
[QUOTE]
The company today announced a new spin on the idea to take advantage of existing system memory rather then increasing on-board memory which recently reached 256 MByte on some cards - one reason being that the data transfer between the visual processor and the CPU was not fast enough for real-time graphics applications. HyperMemory, according to ATI, gives the company the option to deliver cards with less on-board memory and instead use system memory to handle the graphics storage requirements.
The company's aid that the technology uses "intelligent memory allocation algorithms" to optimize the use of available local memory and ensure critical components are placed in fast local memory when required. Optimal assignment of data to local or system storage is determined dynamically to ensure the best user experience. HyperMemory also increases the performance of system bus data transfers, making accessing system memory faster than before, ATI claims.
[/QUOTE]

Note by Gamester17:
"Not direcly Xbox related but maybe indirecly releated to Xbox 2 as it's very easy to come to the conclusion and speculate that since ATI is highly involved in the chipset and grahpic structure of the Xbox 2 this new 'HyperMemory' shared memory technology will be used in the Xbox 2, maybe even ATI came up with the idea when they where researching and developing shared memory for usage in the Xbox 2 (and Nintendo's GameCube 2)."

It's very plausible ATI will use this technique in the Xbox Next. From internal documents we already knew Microsoft plans to include a min of 256MB shared memory in the Xbox2.

Thanks to Gamester17 for the news.

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(Saturday 18 September 2004 10:09 EST) - (Category: (default)) - (Posted by:: )

(Japan) Xbox Live Arcade gets makeover
>> From gamespot.com:
[QUOTE]
Taking a new approach to marketing in Japan, a market where the Xbox has long struggled to gain a foothold, Microsoft is using a homegrown manga character to promote its the console.
The company announced today that it will use the manga character Game Center Arashi as its marketing mascot for Xbox Live Arcade, the site dedicated to arcade titles available on the Xbox. The site will undergo some changes next month, after which Game Center Arashi will appear on the site. Arashi will also be appearing in magazine ads and in-store advertisements for Xbox Live Arcade games.
[/QUOTE]

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(Friday 17 September 2004 22:58 EST) - (Category: (default)) - (Posted by:: )

Surreal64 v1.0 FDB
>> Freakdave released a modified version of Surreal64(info) v1.0 - the N64 emulator for Xbox developed by oDD and Lantus. From nfo/readme/website:
[QUOTE]
This is a modified version (FDB = freakdave's birthday release) of Surreal64 v1.0.
It lets you change the flicker filter value of Surreal64,e.g. turning the flicker filter off results in a ultrasharp and crisp picture.
Blurryness is no more :-)

Changelog:
* Added: you now have the possibility to change the flicker filter via a separate config file.
Misc:
* Full sourcecode is included
[/QUOTE]

Official Site: http://freakdave.xbox-scene.com (forum thread)
Official Surreal Site: http://surreal64.sourceforge.net
Download: n/a (built with XDK)

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(Friday 17 September 2004 19:44 EST) - (Category: (default)) - (Posted by:: )

Xecuter Xapter Review
>> Didn't have much time to work on reviews the last few weeks, so I'll try to catch-up over the next a few days. Here's the review for the Xapter already. SmartXX v2, X-Tender and more will follow soon.

Official Website:: http://www.teamxecuter.com

Where to buy::
USA/Canada: System-Mods , Extreme-Mods.com , Divineo.com
Europe: MrModchip , Divineo.co.uk
Asia: Divineo.cn

What's in the package::
* The Xecuter Xapter solderless adapter
* Special longer philips screw
* Rivets (optional install)
All packed and protected in a hard plastic box.

Pictures::

Xbox-Scene
Xbox-Scene

More pictures: picture3

What you need to install it::
* a v1.0-v1.5 Xbox (not a v1.6)
* a TORX 10 and 20
* clear diagrams of "d0" point for your xbox version
* a modchip (it will work with the Xecuter2.x Lite/Pro and some other LPC modchips)

Install the Modchip::
The Xapter is a special adapter that will allow you to install an Xecuter2.x LITE and PRO modchip solderless. It comes to replace the old Xecuter2.x Lite Plus and the Xecuter2.x Solderless Adapter PCB.
The new solderless adapter (named 'Xapter') is using a technique we have seen before and proved its effectiveness. For the LPC point small pogopins are used that don't go 'over' the LPC holes but inside (unless you have an xbox v1.0 or early v1.1 with filled LPC holes of course). For the "D0" point they use a springwire (a 'hard/strong' wire that you can bend into the "D0 via" on the topside of the motherboard).

For the LPC points the pogopins don't require the use of "rivets" (some kinda small gold pins you can put in the LPC holes so the pogopins make good contact) but they are delivered at no extra costs with the adapter so in case you have problem you can try to use them. The plastic mold has a small "hole" so the adapter doesn't touch a capacitor on xbox v1.2+.
The link between the D0-springwire and headerpin#4 is internal (inside the mold).

The Xapter is working with all versions of the Xecuter2 Pro and Lite modchips (not X3!) and will work on any xbox from v1.0 to v1.5. It will not work on xbox v1.6.
So for all those that can't solder or don't know a friend that can do it for them this is the perfect solution to install their Xecuter2 modchip. Installation is fully solderless, easy, fast and with a low risk to destroy anything.
You just open your xbox, remove the screw near the LPC points, click in the Xapter into the LPC points. No difficult aligning of the LPC pogos like with early solderless solutions will be required as the LPC will go into the LPC holes. If you have an early xbox with LPC holes filled with solder it might be a bit more difficult to get each pogo on the right place.
After that you'll have to find the location of "D0" on your motherboard, bend the springwire into the point (via), screw in special screw delivered with the Xapter to fix it on the motherboard.
After that you'll just have to click your X2 modchip on the headerpin of the Xapter, close your Xbox and you're done!
A tutorial with the full installation instructions can be found on the Team Xecuter site here.

With the pogopins inside the LPC holes and the screw firmly holding the adapter in its place nothing should move and everything will stay stable.


POSITIVE::
+ Ultra easy and fast solderless install method.
+ "Springwire" is the best solderless method for "D0"
+ "Rivets" aren't required anymore - but delivered with the adapter in case you have connectivity problems.
+ No "aligning" difficulties for LPC points or "D0" point.
+ Adapter won't move easily - once installed all connections will stay stable.
+ Pogopin for each LPC point, allowing more modchip to work with the adapter.
+ The springwire and headerpin#4 are linked internally inside the mold.

NEGATIVE::
- There's a big variation in price between shops and if the adapter is sold alone or in package, so be sure to pick the right shop.

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(Friday 17 September 2004 15:30 EST) - (Category: (default)) - (Posted by:: )

Hostile Territory (Jihad) W.I.P. Update
>> A new name for 'Jihad(info)' (a homebrew arcade/adventure multiplayer game in development) has been chosen, from now on it will be called 'Hostile Territory'.
From 'The unProfessional' on forums.xbox-scene.com:
[QUOTE]
Thanks everyone for your input! It was a tough decision. But, after much deliberation, we decided to go with "Hostile Territory".
So I believe credit goes out to evil_inside :-)
Thanks for organizing the thread, Baner
[/QUOTE]

And there's also a news update on his website.
From 'The unProfessional' on theunprofessional.com:
[QUOTE]
Still moving along nicely. The physics folks have started releasing their newest updates in regard to kickass vehicle physics. The physics engine is NOT open source... nor would I want to touch it if it was :). I can soon (FINALLY) finish the physics up. I'm still fine tuning various network aspects whenever I have time (Getting up early each day to get an hour or two in before work). Essentially, those are the final two components to finish up, and Hostile Territory is ready for action. With some more level design / environmental work, we'll be good to go.
[/QUOTE]

Official Site: http://www.theunprofessional.com/ (forum thread)

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(Thursday 16 September 2004 21:37 EST) - (Category: (default)) - (Posted by:: )

Team AfterShock New Physics Engine
>> From shizno on aftershock.xbox-scene.com:
[QUOTE]
Well, we have a new physics engine that we are going to use in Tokyo Wars and 'secret title i am currently working on'....so we arent dead or anything...
Prepare for some awesome screenshots showing off crap soon!! oh and the official announcement of the new game!
Xbox-Scene
[/QUOTE]

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(Thursday 16 September 2004 15:51 EST) - (Category: (default)) - (Posted by:: )

ccXgui v1.4 *updated*
>> A new version of ccXgui(info) - a GUI version of ccXstream (an XboxMediaPlayer(info) and XboxMediaCenter(info) stream server) - has been released.
From [XC]D-Ice on http://ccxgui.xboxmediacenter.de (updated):
[QUOTE]
ccXgui v.1.4 released NOW! Ok. Problem with ISP is now solved, and therefore i'm placing it in the "normal" download place. You can get it !!HERE!! and you don't need to reg in the forum to download it. By the way. Mirroring the file IS allowed. Drop me a mail with the link, and i'll post it.
!!REMEMBER!! do NOT select both FULL and SMALL install!!!
[/QUOTE]

What's new/fixed:
* Delete share fixed. Deleted share on both YES and NO.
* Fixed 'debug' output when share is deleted.
* UI 'completely' redone.... hope you like the new look.
* Seperated all the functions into Main, Settings and About.
* ccXgui now fit screens with low resolution.

Official Site: http://ccxgui.xboxmediacenter.de
Download: here

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(Thursday 16 September 2004 11:31 EST) - (Category: (default)) - (Posted by:: )

Halo 2 Backstage Pass
>> Here some interesting new Microsoft pressrelease for all Halo2 fans:
[QUOTE]
Microsoft today announced the Xbox Live™ Backstage Pass Sweepstakes featuring Halo® 2, which will give 20 lucky winners from around the world the chance to play Halo 2 multiplayer before the most anticipated game of the year hits store shelves in North America on November 9, 2004.
In order to be eligible for the sweepstakes, gamers must have a valid Xbox Live account as of October 15. Winners will be drawn on October 22 and will receive a three-day/two-night trip for the winner and one guest to Bungie Studios in Redmond, Washington to play Halo 2 multiplayer.
Package includes round-trip air transportation to Seattle, Washington, hotel accommodations, roundtrip airport transfers, meals and a tour of Bungie Studios. For more information and official rules, please visit here.
[/QUOTE]

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(Wednesday 15 September 2004 20:53 EST) - (Category: (default)) - (Posted by:: )

(USA) August NPD stats: Xbox' share grows
>> From gamespot.com and gameinformer.com:
[QUOTE]
For the month of August 2004, the console market saw retail sales of $337 million, off 4 percent sequentially from the $350 million tallied in July, but up 4 percent year to date. Compared to August 2003, sales were up 1 percent. One analyst said year-to-date sales were $2.76 billion through August 2004, compared with 2003 year-to-date sales of $2.66 billion.

* This is the tenth consecutive month that Xbox grew its market share year-over-year.
* Market share from hardware unit sales increased 13 points from August 2003 (27 percent) to August 2004 (40 percent). During the same time, PS2 dropped 15 share points from 54 percent to 39 percent. GameCube picked up two points from 18 percent to 20 percent.
* Xbox software sales increased 56 percent from August 2003 to August 2004, while PS2 increased five percent, and GameCube only one percent.
* Xbox’s software-attach rate remained an industry-leading 7.2 in August (7.9 with bundled games) continuing to give Xbox the highest cumulative attach rate of any console after more than two years in the market.
[/QUOTE]

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(Wednesday 15 September 2004 18:49 EST) - (Category: (default)) - (Posted by:: )

Team XOS (neXgen) news
>> From xboxopensource.com:
[QUOTE]
HoRnEyDvL on forums.xbox-scene.com:
"Hey guys sup. Sorry about the lack of news about nexgen. The way i see it team xos has gone underground for abit we wont be releasing any news or screens for alil while as we work on other things. Non xbox based.
NO this doesnot mean we are dead & NO this doesnot mean we wont be using these forums we will still post here regulary & read up ppls suggestions for nexgen.
Hopefully you ppl will understand what were on about once we release new version of the dash.
I would like to introduce u the latest members top team xos: Gasclown, Hozy, Acidbath, Trickin-Since, Anon*
Sadly we lost one of our respected members where he has gone i dont know hopefully he will read this & contact me.
To all other devs out there in xbox cyber world. I apriciate you work keep it comming & most important keep it free & opensource as well lol.
Dont make me relive the dreamcast scene."

As soon as the next version of neXgen(info) goes final WE WILL release the source code to it...
[/QUOTE]

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(Wednesday 15 September 2004 17:33 EST) - (Category: (default)) - (Posted by:: )

(AUS) Modchip appeal in High Court
>> From theregister.co.uk:
[QUOTE]
Stevens (an Australian PlayStation 2 mod-chip supplier) was originally sued by Sony in 2002, essentially for facilitating games piracy, but the Federal Court ruled that selling, installing and using mod-chips does not necessarily violate copyright. The result was not so much a victory for Stevens as a case of Sony failing to show that its PS2 security system was a "technological protection measure" under the terms of Australia's copyright legislation, specifically the 2000 Digital Agenda Amendments to the Copyright Act.
In July 2003, Sony appealed against the verdict, and the Full Court of the Federal Court ruled that Stevens' chips did violate copyright law. It thus became illegal to sell mod-chips down under, but curiously not unlawful to use them.

Now the case is set to return, this time to the High Court, as Stevens seeks to challenge last summer's judgment. According to Stevens' lawyer, Michael Bradley, in an Australian Associated Press report, the mod-chip seller will maintain that the court must acknowledge the legitimate uses of such parts - to make back-ups, and to play games and DVDs legally purchased outside Australia - and so permit them to be sold for these uses
[/QUOTE]

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(Tuesday 14 September 2004 19:28 EST) - (Category: (default)) - (Posted by:: )

New Xecuter3 release info *updated*
>> From Team Xecuter (on forums):
[QUOTE]
* When will X3 be released?
Our original planned date was August 23rd however we came across a hardware bug when porting our cpld code to a more secure device.
Everything is now complete and finished. Production has started and we hope to have X3 on the shelves before the end of September.
We apologise for any delays but there is no point in releasing the mod half assed after all the effort / testing / development time that has been put into this.
Thank you for your patience.

* What is supplied with X3? (RRP price of around $59 USD)
- X3 Modchip
- External Switch (Facia Change Design)
- Solderless adapter for reset / eject and future IR addon
- New wires to pin header adapter (EVERYONE will now have a pin header even if they solder with wires) :-)
- Pin Header (With pin 4 and pin 16 removed - you must manually remove 5v (pin 6) if installing to a v1.6) - Now impossible to plug mod onto pin header the wrong way around due to the header Block on the X3 having one of the pins blocked)
- Sticky pad to fix to the side of the Xbox case if using wires to pin header adapter

* X3 Optional Extras?
- XLCD Screen (Solderless)
- X3 Switch Pro
- Switch Facias (Different colors / logos)
- X3 Xapter (Solderless Adapter for v1.0 - v1.5)
- Other projects not yet announced ;)
[/QUOTE]

*UPDATE* We also got a picture of the latest X3 with the actel chip:
Xbox-Scene

Thanks to w1nt3rmut3 for the forum link.
You can Pre-Order your X3 from an official Xecuter resellers and X-S advertiser: System-Mods.com (USA/CAN), Divineo.com (USA/CAN), MrModchips.com (Europe)

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(Tuesday 14 September 2004 12:02 EST) - (Category: (default)) - (Posted by:: )

Xbox2 and N5 graphics core news
>> From theinquirer.net:
[QUOTE]
According to Gamestar.de, the graphics core is finalised and it may be used by both XboX 2 and a future Nintendo console. It seems that both Microsoft and Nintendo will license the same marchitecture and it's possible we will end up with the same graphic chip for both consoles.
Knowing Microsoft, I don’t see this happening and I would imagine that Nintendo might flee from ATI due to the nature of the Microsoft–ATI deal. I don’t think that Microsoft would be happy knowing that Nintendo would have the same core.
Last time I head, this chip was codenamed R500, not the R520 that will be used for graphic cards only and will be directly derived from the R520 "Fudo" chip. We can expect at least Shader 3.0+ compatibility but we are not sure about the chip's specification.
You can find the original story, here.
[/QUOTE]

Thanks to Gamester17 for the news.

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(Tuesday 14 September 2004 11:10 EST) - (Category: (default)) - (Posted by:: )

ccXgui news
>> [XC]D-Ice informed me the website of ccXgui(info) (GUI for ccXStream - the XBMP/XBMC stream server) is now back online and has also been completely remade. Also a new forum has been installed:
[QUOTE]
The forum is now online again. Unfortunally all data is gone, and backup was destroyed, so reconstructing of database was impossible....sorry. Anyway, I got a fresh install, so please visit the forum, and register your nick again.
[/QUOTE]

Official Site: http://dott.lir.dk/ccxgui/ (forums)

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(Monday 13 September 2004 18:17 EST) - (Category: (default)) - (Posted by:: )

Dashboard Switcher v0.2
>> A new tool to select multiple dashboards upon boot.
Dashboard switcher will consist of two parts:
* One config tool which writes the name of the dash into an ini file
* One launch tool which reads the ini file and launches the dash written there. You can put the config tool where u want to and launch it from ur dash menu or the way u like.
The 2nd tool will be the one which gets loaded after booting. This one will then launch the dashboard u chose. If theres no ini then it will launch the config screen. easy isnt it?

NOTE: This program is still in an early phase so most of the features listed above aren't coded yet. Read the changelog and the still to come part here to see what this app can do at the moment!


Official Site: http://www.konsole-modding.de/dashboard-switcher
Download: n/a (built with XDK)
News-Source: xbins.org

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(Monday 13 September 2004 13:18 EST) - (Category: (default)) - (Posted by:: )

Transitive Corp. will add backward compatibility to Xbox2?
>> Transitive Corporation, the leading provider of software that enables transportability of applications across multiple processor and operating system pairs, today launched its QuickTransit™ product line, a family of products (for Itanium, Opteron, x86 and POWER/PowerPC) that allows software applications compiled for one processor and operating system to run on another processor and operating system without any source code or binary changes. The company’s breakthrough hardware virtualization technology is unique because it provides 100% functionality, transparent interactive and graphics performance, near-native computational performance, and allows virtually any processor/operating system pair to be supported.

In a interview on Wired.com Bob Wiederhold - president and CEO of Transitive Corp. - talks about the Xbox:
[QUOTE]
The company claimed QuickTransit eliminates the need to port software from one platform to another. Software applications written for one platform will run on almost any other, without any modifications to the underlying program.
For example, Wiederhold said QuickTransit will allow the next-generation Xbox (which will have a Mac-like PowerPC chip) to run first-generation Xbox software (which was written for an Intel chip).
In demonstrations to press and analysts, the company has shown a graphically demanding game -- a Linux version of Quake III -- running on an Apple PowerBook. "One of the key breakthroughs is performance," Wiederhold said. "You can't tell the difference between a translated application and a native application."
[/QUOTE]
Read the whole article on wired.com (Thanks to Todd and Brad for the link)
Official Site of the company: http://www.transitive.com

This news is not confirmed by Microsoft and there's no proven link between the 2 companies. But while the CEO of Transitive might have used it only as an 'example' of what the software could do, reading the interview (especially that 1 line about the Xbox) suggests that this company is actually working with Microsoft to bring a software solution that will make the Xbox Next (aka Xbox2 or codename Xenon) backward compatible with the current generation Xbox. This would then allow users to play first-generation Xbox games on their Xbox2 gaming console.
Also on this page Transitive corp. shows their solutions/services for game platforms. They don't mention the word 'Xbox' there, but they show an image/diagram of an x86 game system emulated on a PowerPC based game system...

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(Monday 13 September 2004 12:48 EST) - (Category: (default)) - (Posted by:: )

(USA) Savebetamax.org National Call-in Day
>> Reading the topic you might think this news is not related to Xbox development, but it's probably more important for you then you might think as it can also affects the homebrew Xbox Scene. From savebetamax.org:
[QUOTE]
Why Save Betamax? The short version: We're organizing a call-in day to Congress on September 14 to oppose new legislation that would undermine the Betamax decision (INDUCE Act).

Here's why: The Betamax VCR died more than 15 years ago, but the Supreme Court decision that made the Betamax and all other VCRs legal lived on. In Sony vs. Universal (known as the Betamax decision) the Court ruled that because VCRs have legitimate uses, the technology is legal—even if some people use it to copy movies. The freedom to use and develop new technology that was protected by the Betamax decision set the stage for the incredible growth in computer technology we've seen in the last few decades.
The Betamax ruling is the only thing that protects your right to own a VCR, tape recorder, CD-burner, DVD-burner, iPod, or TiVo. It's that important. But new legislation that's being pushed through the Senate by lobbyists for the music and movie industries would override the Betamax decision and create a huge liability for any business that makes products which can copy sound or video. This legislation (formerly known as the INDUCE Act) would essentially give Hollywood veto power over a huge range of new technologies. And if they get this power, they'll definitely use it: just as they tried to stomp out the VCR in the 70's and 80's, the music and movie industries want to force all content to go through their own restricted channels.
[/QUOTE]

More info: http://www.savebetamax.org
News-Source/Discussion: slashdot.org

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(Sunday 12 September 2004 21:29 EST) - (Category: (default)) - (Posted by:: )

New Gentoox Kernel Patch: USB and Network *updated*
>> A new kernel patch has been released for Gentoox Home(info) and Gentoox Pro(info).
From ShALLaX on gentoox.shallax.com:
[QUOTE]
USB and networking have now been built into the kernel, this should greatly help in the case that your system becomes unbootable and you get stuck in maintenance mode. Thanks to "ceed" for pushing me into doing this ;)

*Update*
Eeeh, seems I made a tiny (non-critical) mistake. If you get errors about "fatx" not existing on bootup, just rerun magic. Sorry!
[/QUOTE]

Download: Run magic (howto/tutorial)

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(Sunday 12 September 2004 13:06 EST) - (Category: (default)) - (Posted by:: )

Microsoft Media Center 2005 and Xbox
>> From theinquirer.net:
[QUOTE]
Microsoft will announce Media Center 2005 one month from today. If you want to be surprised just go away, otherwise, read on. It seems evolutionary, not revolutionary, with one big exception.
The biggest thing they added was the concept of media center extenders, or specifically one of them called XBox. Yes, with a kit, the XBox becomes an extension of your media center PC. If you thought we were joking when we said MS doesn't care about games with the XBox, here is your proof. They want to own your entertainment, it just so happens that the easiest way is through a console. Sony should be very very afraid.
What it does is let you take an XBox and play back all your MCPC media on the screen the console is connected to. One thing the XBox does not support though is HD content, anything you have on the full MCPC will be downgraded to normal quality for XBox playback, but it should occur seamlessly on the fly.
[/QUOTE]

Read more on theinquirer.net.

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(Sunday 12 September 2004 08:36 EST) - (Category: (default)) - (Posted by:: )


 

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