Will you buy the Kinect?

yes, at launch or during the holiday season
maybe later
no

 





Crave Online

Week of July 20, 2008
Pachter: 1 Million Xbox Live Gold Members to Join Netflix by '09
>> From gamedaily.com:
[QUOTE]
One of the big announcements from Microsoft during the company's E3 conference was its new partnership with Netflix to bring streaming movies from the service to Xbox Live. And while Microsoft sees the deal as a way to enhance the value of their videos service, the real winner is probably Netflix.

According to Wedbush Morgan Securities analyst Michael Pachter, the "low hanging fruit" of 10.5 million Xbox 360 owners in the U.S. could be a boon for Netflix as it looks to add more revenue though digital services. "As Microsoft rolls out deployment of Netflix on Xbox Live, we expect to see as many as 1 million Xbox Live Gold members become Netflix customers," he said. "We think that this could happen by the end of 2009."
[/QUOTE]

Full Story: gamedaily.com
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(Friday 25 July 2008 23:27 EST) - (Category: Xbox360) - (Posted by:: )

Bungie working on 'three distinct projects'
>> From joystiq.com:
[QUOTE]
Bungie is busy getting ready for next month's Penny Arcade Expo, but it isn't going to be revealing any new games at the event. Especially that one Microsoft doesn't want it talking about. This shouldn't be taken to mean that the company has nothing going on. Au contraire. According to its latest news update, the dev has not one but three new games in the works.

"Rest assured that when the time is right, we will be making announcements and talking about the stuff we're currently working on," the post reads, continuing, "At the moment we do have three distinct projects underway within Bungie - some familiar, some not. Some on a closer horizon, some quite far off."
[/QUOTE]

Full Story: joystiq.com | bungie.net
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(Friday 25 July 2008 23:15 EST) - (Category: Xbox360) - (Posted by:: )

Peter Moore - Bring The Gamers Back To E3
>> From kotaku.com:
[QUOTE]
Sega US boss Simon Jeffery wasn't the only big name in the industry who felt that this year's E3 Expo lacked a certain livelihood. Former Microsoft tattoo bearer and current EA Sports head man Peter Moore says that last week's event was "soulless and lacking an epicenter". All is not lost though. In a post on his official blog late last night, Moore assures us that the problems can be fixed, and that getting the fans involved is the key.

"We're confident that we can work with the ESA to make this right. There are important meetings ahead that we think will be substantive and be productive in finding the right path forward.
Let's invite the community. With the right planning, involving our biggest fans in E3 would bring back some of the raw passion the event has lost."
[/QUOTE]

Full Story: kotaku.com
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(Friday 25 July 2008 13:11 EST) - (Category: GamingGeneral) - (Posted by:: )

Bungie president 'certainly didn't agree' with decision to postpone E3 reveal
>> From eurogamer.net:
[QUOTE]
Bungie president Harold Ryan has denied "laughing" when Xbox boss Don Mattrick told him that the studio's latest Halo product would not be shown at E3.

"Keeping things clean, I certainly didn't agree with the decision to delay our news until sometime after E3," Ryan told Eurogamer today.
"Bungie is always concerned first and foremost with our fans. Whenever we are prevented from exceeding their positive expectations it is not a laughing matter."
[/QUOTE]

Full Story: eurogamer.net
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(Friday 25 July 2008 00:45 EST) - (Category: Xbox360) - (Posted by:: )

Xbox 360 will outperform PS3 in software for years - Mattrick
>> From eurogamer.net:
[QUOTE]
When we asked to clarify if he [Microsoft's Don Mattrick] meant Xbox 360's next three or four years of software will outperform PS3's, and that PS3 will be unable to make up the ground, he replied: "That's what I said."

Mattrick famously hung the Microsoft's E3 press conference on the claim that Xbox 360 will defeat PS3 worldwide in this generation of consoles and told Eurogamer that he came out and said it because he was fed up of being asked about it.
"I did the math, I did the math a different way, I did the math...there was no equation that I came to where I got a different answer, and I went, 'You know what? This is getting boring,'" he said. "Like, instead of everyone standing on the sidelines trying to hedge, I'm just going to say it."
[/QUOTE]

Full Story: eurogamer.net
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(Thursday 24 July 2008 08:20 EST) - (Category: Xbox360) - (Posted by:: )

Xbox Live's Worst Demos
>> From oxm.co.uk:
[QUOTE]
When a demo is done properly, it can create a lot of buzz around an unheralded title. The early days saw Fight Night Round 3 stun 360 owners with its sharp visuals and crunching slow-mo knockout replays.
Later down the line Civilization Revolution, Lost Planet, Bioshock and Burnout Paradise all had stellar demos that did a great job of selling the game in question.

Sometimes it's too easy for developers to fall into a "here's the boss, now the demo ends" trap. Unfortunately, some developers tend to fall even further. Here are the five most disappointing demos, all notable for the fact that they've turned people off the game rather than onto it. They might be free but sometimes, you get what you pay for...

5. Battlefield 2: Modern Combat
4. Sonic The Hedgehog
3. Turning Point: Fall of Liberty
2. Too Human
1. Hour Of Victory
[/QUOTE]

Full Story: oxm.co.uk
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(Thursday 24 July 2008 07:58 EST) - (Category: Xbox360) - (Posted by:: )

Microsoft: Rivals have been slacking off
>> From mcvuk.com:
[QUOTE]
Don Mattrick has told MCV he is confident that Microsoft 'won' E3 this year - and has even accused Sony and Nintendo of slacking off over the past year.

In assessing his rivals' E3 conferences, he said: "I think we got more than 12 months' work done, and others went on an extended vacation. Hopefully they got some good vacation photos, because they sure weren't showing up at work."
"Of course I'm going to be biased, but so far what I've heard is that Sony and Nintendo have disappointed. And Microsoft has been leading, innovating and driving a very comprehensive global programme."
[/QUOTE]

Full Story: mcvuk.com
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(Thursday 24 July 2008 07:42 EST) - (Category: Xbox360) - (Posted by:: )

TVersity v1.0.0.3 RC2
>> A new release candidate of TVersity Media Server(info) 1.0 has been released.
What's new/fixed:
* New Features
o Album art support is now available and is compatible with the Sony PS3 as well as with the HTML interface (PSP, iPhone, Blackberry, etc.) and flash interface (Wii). Album art relies on JPEG files conforming to certain naming conventions that are present in the same folder as music tracks. These files can be created by either Windows Media Player or WinAmp and TVersity will pick them up, or users can add them manually.
o Individual YouTube videos can now be added by pointing the browser to a specific video on YouTube and dragging and dropping the address bar icon to TVersity (or copying and pasting the URL).
* Bug Fixes
o MShare now refreshes as fast as it was in 0.9.11.4.
o No files are periodically added to the Temporary Internet Files folder while the GUI is running (browser caching was turned off).
o Fix crashes when adding/refreshing some FLAC and some MP3 files.
o Flash interface is now more reliable when switching from one live stream to another and then going back to first one.
o TVersity service was failing to start on machines that had a non ASCII character in their hostname.

Official Site: http://tversity.com
Download: here
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(Wednesday 23 July 2008 18:51 EST) - (Category: Xbox360) - (Posted by:: )

MS: We Keep Selling The HDD-Free 360 Because 'Consumers Like Choice'
>> From multiplayerblog.mtv.com:
[QUOTE]
Don Mattrick, head of Xbox at Microsoft: "What we've learned is that consumers like choice. So we're providing a choice in flexibility to consumers. There's different entry points. There's different types of experiences people want to use. That program is working for us. Retailers like it. Consumers like it. So that's why we have it."
[/QUOTE]

Full Story: multiplayerblog.mtv.com
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(Wednesday 23 July 2008 16:00 EST) - (Category: Xbox360) - (Posted by:: )

How long can Microsoft keep charging for Xbox Live?
>> From guardian.co.uk:
[QUOTE]
I'm a big fan of Xbox Live. Friend lists, achievements, ease of use - Live still towers above the Playstation and Wii online services. But then it should. Live costs around 40 quid [GBP] a year, Sony and Nintendo's offerings are free. Sure the service is good but how long can Microsoft get away with charging? The news that Games for Windows Live - essentially a PC version of Xbox Live - will now be available for free makes it increasingly difficult for Microsoft to justify charging a subscription to Xbox Live.
[/QUOTE]

Full Story: guardian.co.uk
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(Wednesday 23 July 2008 15:15 EST) - (Category: Xbox360) - (Posted by:: )

ex-XNA member Weller about Xbox LIVE Community Games
>> From David "LetsKillDave" Weller's Blog:
[QUOTE]
People are buzzing about today's announcement that developers can start making money soon off their Xbox LIVE Community Games built using XNA Game Studio. Being an ex-XNA member, I can still say, without a shadow of doubt, that Microsoft is offering a groundbreaking game channel, and that some people stand a chance to make great money from the system. It's an exciting opportunity, but the danger for consumers lies in Microsoft's deliberate steps to avoid discussions regarding game quality, even during peer review. I firmly believe that avoiding commentary/ratings on game quality will result in frustrated consumers, who will have no way to discern the quality of a game among (ultimately) thousands. Of course, the game creator has the option of offering a trial game, but it will be interesting to see how many developers take advantage of that path, (as it is not required) [Edit: Peter Hatch points to a Wired article where Chris Satnchell states that a timed trial will be enabled by default, but my concern about te lck of quality indicators still stands]. I doubt consumers will get a refund for buying a sucky game either.

Before anybody thinks I'm bashing the XNA team, please keep in mind that this is the same approach taken for Xbox LIVE Arcade games -- you're on your own to find genuine game reviews and ratings. The difference is that XBLA games have a higher standard for quality and consistency regarding the gaming experience. XBLA games have a large number of technical conformances to adhere to, which are tested by the XBLA team prior to its approval for release -- the Community Games has no such thing during the peer review (remembe, peer review is a check on the content, not on technical quality or gameplay quality). I think the upcoming plethora of games on the Commuity Games pipeline will only create more consumer confusion without them having a reliable guide
[/QUOTE]

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(Wednesday 23 July 2008 00:44 EST) - (Category: Xbox360) - (Posted by:: )

GameFest: Inside Avatars For The Xbox 360
>> From gamasutra.com:
[QUOTE]
Talking at Microsoft's GameFest event in Seattle, the company's Cameron Egbert and Dan Kroymann have been discussing the creation of avatars for the Xbox 360, revealing lots of new details on the practicality of developers implementing avatars within their games.

"It [Avatars] gives them an online presence they did not have before without Xbox Live. It is ubiquitous across the system. Also, you can use them in your games as a replacement for your characters, or in your UI, or whatnot."

Egbert further explained: "You build them from a predefined set of geometry and textures and customize them as you want... to suit your tastes."
How about edgy avatars? Egbert explained: "This is a product for everyone, so nothing in here will violate an E10 rating - no weapons, no compromising situations."

Finally, Egbert and colleague Kroymann took questions from the audience, with Egbert answering a query about whether there would be branded clothes or hats in the game with: "That's not anything that's being handled in the first iteration."
How about avatars rolling out across Games For Windows or MSN? Egbert said there's "...nothing to announce right now - this is the first stage, doing it on Xbox".
Can you use avatars in Xbox Live Community-developed games? Dan Kroymann noted: "not yet", but that the Community Team had been talking to them.
[/QUOTE]

Full Story: gamasutra.com
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(Wednesday 23 July 2008 00:31 EST) - (Category: Xbox360) - (Posted by:: )

User-developed games to be sold on Xbox Live for between 2.50 to 10 USD
>> From betanews.com:
[QUOTE]
Before they can be sold, however, all games must first pass a peer-review exam to ensure they are of suitable quality. Once approved, creators can set the price of their game between 200 and 800 Microsoft Points, or $2.50 and $10 USD, of which Microsoft takes 30 percent. [50 MB games for 200 Microsoft Points, larger 150 MB games for either 400 or 800 Microsoft Points]

While a game developer will only earn $1.75 from a $2.50 download, the potential sales figures are quite large. Last year, the Ace Combat 6 demo, for example, was downloaded half a million times; comparable downloads at even the lowest price would net the developer $875,000.
[/QUOTE]

Full Story: betanews.com
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(Tuesday 22 July 2008 23:41 EST) - (Category: Xbox360) - (Posted by:: )

Analysts: 360 Price Cut Should Take It Ahead Of PS3 In July
>> From gamasutra.com:
[QUOTE]
For hardware, we do expect the Xbox 360 to outsell the Playstation 3 in July; obviously, this can be attributed to the recent Xbox 360 price cut.

In the past, analysts have typically expected sales lifts in the 20-30% range after a hardware price cut; however, we should expect a different trend, as we will likely see more sales front-loaded into July and August as consumers rush to purchase the $299 version before supplies run dry.

While Microsoft and Sony continue to compete in the "who has the biggest hard-drive" contest, we expect Nintendo to continue to win the real contest - selling the most systems.
[/QUOTE]

Full Story: gamasutra.com
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(Tuesday 22 July 2008 23:12 EST) - (Category: Xbox360) - (Posted by:: )

Xbox deal must look sweet, Netflix boss buying MS shares
>> From seattletimes.nwsource.com:
[QUOTE]
A week after a new partnership to stream Netflix content on Xbox consoles was announced, Netflix Chief Executive (and Microsoft board member) Reed Hastings has acquired a bunch of Microsoft shares.

Hastings acquired 53,300 shares today in five separate blocks, at prices ranging from $25.54 to $25.60, or about $1.36 million combined.
Hastings now has 177,000 shares of Microsoft, according to a Securities and Exchange Commission filing.
[/QUOTE]

Full Story: seattletimes.nwsource.com
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(Tuesday 22 July 2008 23:01 EST) - (Category: Xbox360) - (Posted by:: )

Satchell: 'We've reinvented the Xbox'
>> From developmag.com:
[QUOTE]
Microsoft's games division CTO Chris Sachell told the attendees of his Gamefest keynote that the firm's new 360 dashboard, which launches later this year, effectively reboots the console for a wider audience - and presents more chances for developers to monetise their creations.

"What this does is reinvent the Xbox," said Satchell. "I don't think any one has ever done this before - transformed a console during its lifecycle."
"This will bring more people in. The new UI is more approachable and as we broaden our market it is important for reaching new gamers. And there's also lots of ways to merchandise your content."
[/QUOTE]

Full Story: developmag.com
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(Tuesday 22 July 2008 21:36 EST) - (Category: Xbox360) - (Posted by:: )

Games for Windows - Live Goes Totally Free
>> From edge-online.com:
[QUOTE]
During Microsoft's Gamefest 2008 in Seattle on Tuesday, the company seemed to finally answer year-old criticisms about its pricing strategy for Games for Windows - Live.

Microsoft said that it would no longer be charging for "premium" online features in Games for Windows - Live titles, such as TrueSkill matchmaking, cross-platform gameplay and multiplayer achievements.

The change takes effect immediately for all existing and future Games for Windows - Live titles.
[/QUOTE]

Full Story: edge-online.com
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(Tuesday 22 July 2008 18:09 EST) - (Category: Xbox360) - (Posted by:: )

Introducing Xbox LIVE Community Games
>> From the official XNA Blog:
[QUOTE]
You've played Xbox 360 games with the millions of gamers on Xbox LIVE. You've chatted, shared, and dominated in games of all kinds. But what if those millions could be playing your game?
Better still - what if you were getting paid for it?
Starting holiday 08, Xbox LIVE Community Games is your ticket to fame - and possibly fortune as millions of Xbox LIVE users now have the opportunity to view, buy, and play games that you create.

How it Works
The setup? Simple. The payments? Cash.
As a Premium member in the XNA Creators Club, you'll be able to submit any complete Xbox 360 game you've created in XNA Game Studio to the Creators Club community at http://creators.xna.com, for peer review. Other Premium Creators will check to make sure your game is safe to play. If it is, you'll set a price point - between 200 and 800 Points - that people will pay to download your game.
Once the game is reviewed and the price point set, you're done. The game is listed on Xbox LIVE Marketplace, and you'll get a check every quarter, for up to 70% of the game's total revenue in your own currency. Depending on your game's success, you may even have your game advertised on Xbox 360 and other Microsoft online properties.
Just imagine - your game in the hands of millions of Xbox 360 gamers around the world: that's the power of Community Games.

How to Get Started
While the official launch of Xbox LIVE Community Games won't be until later this year, you can start working on that great game right now with XNA Game Studio and the XNA Creators Club Online community!
First, download XNA Game Studio, the free game development tool from Microsoft. It's free and works with Visual Studio or Visual C# Express Edition. If you've never made a game before, the XNA Creators Club website has tons of samples, tutorials, even whole video guides to game creation. Jump right in and start coding your dream game!
Next, join the XNA Creator's Club at http://creators.xna.com. It's a community of game creators just like you. If you're going to develop games for Xbox 360 and want to sell your game on Xbox LIVE Community Games, you'll need a Premium membership. It's just $99 per year or $49 for four months.
Finally, submit your finished game to the XNA Creators Club and watch the money roll in!

Questions?
If you've got a question about Community Games, XNA Game Studio, and all of the details in between, please read the handy FAQ to get your answers.
[/QUOTE]

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(Tuesday 22 July 2008 17:20 EST) - (Category: Xbox360) - (Posted by:: )

Sony's Peter Dille: MS Paid to get FF XIII, Won't Drive Console Sales
>> From multiplayerblog.mtv.com:
[QUOTE]
Peter Dille, Vice President, Sony Computer Entertainment of America :What you have with "Final Fantasy XIII" is a lot like what they've paid for with "GTA." It's not an exclusive on their platform. It's now a cross-platform game. Sand I think if you look at how "GTA" behaved in the marketplace and how it drove -- or didn't drive -- either console, that's what I'm talking about. Consumers responded to "GTA" on the PS3 just as they did on the 360. And it becomes a bit of a jump ball. But it didn't rise the tide for them. And I think if you fast forward to when "Final Fantasy XIII" comes out I think you're going to have millions of people who grew up playing "Final Fantasy" on the PlayStation playing it on a PlayStation 3. They spent a lot of money, I'm sure, to get "Final Fantasy" onto the 360 but at the end of the day it's on our platform as well. Which is why we focus on, "Let's look at what happens when you have "Metal Gear Solid" on your platform ... when the NPD numbers come out ... I think you'll see the value of what a real exclusive title does and how it raised the bar for PS3 versus 360.
[/QUOTE]

Full Story: multiplayerblog.mtv.com
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(Tuesday 22 July 2008 14:30 EST) - (Category: Xbox360) - (Posted by:: )

(UK) Play.com Cuts Price by 30GBP - MS Says no Official Price Cut
>> From edge-online.com:
[QUOTE]
Online retailer Play.com has cut the price of the Premium 20GB Xbox 360 to 169.99, 30 less than the console's RRP and 10 cheaper than rival online store Amazon.

Microsoft has since been in touch to tell us that Play.com's Xbox 360 price cut is "merely a deal they're running of their own accord".
[/QUOTE]

Full Story: edge-online.com
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(Tuesday 22 July 2008 12:32 EST) - (Category: Xbox360) - (Posted by:: )

Video: Netflix on the Xbox 360 demoed
>> Quick tour through updated video streaming capabilities on the Xbox 360.

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(Monday 21 July 2008 20:52 EST) - (Category: Xbox360) - (Posted by:: )

Xbox Live boss teases future features for Xbox dashboard
>> From oxm.co.uk:
[QUOTE]
General Manager of XBox Live has spoken of even more new features he expects to come to the Xbox Live dashboard - including the ability to control your console over the internet, and ultimately a hardware-free future. He also confirmed that hard drive installs will work with all current and future Xbox games.

Speaking to OXM at E3, Marc Whitten said that the new update is "only the beginning" of the social networking features that Microsoft want to deploy.

He also said that we can expect future updates to include the ability to switch on your Xbox from any PC and download content to it remotely - "at some point in the future you'll hear more from us about that."
[/QUOTE]

Full Story: oxm.co.uk
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(Monday 21 July 2008 19:40 EST) - (Category: Xbox360) - (Posted by:: )

New 360 Dashboard: 'You don't have to use it'
>> From computerandvideogames.com:
[QUOTE]
If you don't like the look of the new Xbox 360 Dashboard unveiled at E3 last week, then "you don't actually have to use it," says Microsoft's Xbox Live director of programming Larry 'Major Nelson' Hryb.

According to The Major, every single function available in current 360 backend will be included in the new, clean-looking Dash', which you can bypass completely if you choose.
"I know that there are some people that aren't going to like the happy, happy, shiny New Xbox Experience. For whatever reason it's not flipping their bit," Hryb said in his latest podcast.
"Here's my message to you: you don't actually have to use it. You can never go there, just leave your game disc in and pretty much do everything that you could before but on the Guide level - one button press away in every single game."

Sounds excellent to us. Even more good news for New Xbox Experience haters comes in the form of Avatars, and how you don't have to use them. "If you don't like the avatars, they're not required. You can use your Gamer Pictures," said Hryb in the podcast. "Your existing and Gamer Pictures and Themes still work," adds co-host 'e'.
[/QUOTE]

Full Story: computerandvideogames.com | majornelson.com
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(Monday 21 July 2008 13:01 EST) - (Category: Xbox360) - (Posted by:: )

Q-motions Wireless Skateboard for Xbox 360 On Its Way
>> From chipchick.com:
[QUOTE]
We've been wondering when a dedicated surf/skateboard peripheral for Xbox360 and the PS3 would turn up. Well it's finally here, and this one will be wireless too. The Q-motions wireless skateboard features an Ollie button for kick flips, jumps, air maneuvers as well as its 8 touch sensors that let you perform all sorts of tricks and maneuvers. The board will retail for $99 at RadioShack come Fall.
Q-motions Wireless Skateboard
[/QUOTE]

Full Story: chipchick.com
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(Sunday 20 July 2008 23:11 EST) - (Category: Xbox360) - (Posted by:: )


 

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