>> Zouzzz released a new version of UpdateSPY, this programs allows you to download each Microsoft update and will give detailed information about each kernel/dash update (release date, burns fuses, size, files details, ...)
What's new/fixed: * added detected for 5 or 6 Beta * removed download of 2.0.12625.0 cause it gave 2.0.13146.0 * added donwload and detection of 2.0.13146.0 with avatars
>> Ez0n3, freakdave & weinerschnitzel released a new version of Surreal64 CE, a Nintendo64 emulator for the Xbox1: [QUOTE] Surreal64 CE is a continuation of the Surreal64 project where Team XXX left off. Originally developed by oDD and Lantus, Surreal64 included ports of three Win32 based Nintendo64 emulators including 1964, Project64 and UltraHLE. Our goal is to improve Nintendo64 emulation on the XBOX with the addition of:
- New or updated N64 emulators - New or updated video, audio and RSP plugins - Improved controls - a user friendly and skinnable GUI
Changes since B5.4:
Added: * Native 720p output for all video plugins and the launcher * Full Screen Anti Aliasing modes up to 4x * VSYNC setting to eliminate tearing * Save state previews * Paths for Saves and Screenshots * Mupen64plus updated JttL audio plugin (still testing) * M64p HLE RSP plugin (Hacktarux & Azimer) * HLE RSP plugin (Hacktarux, Surreal CVS) * New setting UseRspAudio * Rom history which auto-selects the last rom at launch * Option to toggle background music for the launcher * Launch current rom using Y from the emulator settings menu * Temporary messages (as known from Surreal 1.0) for launcher and all video plugins * UltraHLE mem settings to ini - Ultra Code Mem/Ultra Group Mem * Favorites for rom list from Surreal 1.0 (BLACK = list all/favs, WHITE = add/rem fav) * Skin.ini for many new skinning features * XMV Video support * Real Time Clock support for 1964 (thanks to Shapyi and zoinkity) * EmuXtras Synopsis by MegaMan(?)
Changed: * Music Manager so that it plays more than one wma file (LEFT THUMBSTICK = next track) * Deadzone now calculated as a percentage of total range * Load/Save State text to reflect date created * Paging methods now user defined setting in Launcher * Max Video Mem so that 0 is auto (keep to 2MB free) * Set VertexMode default to 2 (hardware) * Stripped non audio SDLx code from JttL * Toggling menu items in Launcher/IGM does now also work with DPAD/LEFT THUMBSTICK * Expanded ingame debug info output * Control Config Panel reorganized to better fit an image panel
Fixed: * Mempak issue (still needs work - UltraHLE is still missing) * Rice Video 5.60 fog reverted to that of Rice Daedalus 5.10 * Screenshot name problems * Switching paks in menu issue * Countless ini fixes for all Rice plugins, PJ64, 1964 (BIG thx scorp316) * GoldenEye crashes if 4 players were facing each other in multiplayer (UltraHLE) * Minor core (1964) and dynarec (1964/PJ64) optimizations * Increased volume for launcher and all sound plugins except Basic Audio (missing source code) * Several missing boxarts * Squished boxarts
Other: * Consistent PAL and NTSC definitions * Added libSDLx source from HuntsVegas * Moved all OSD code into a single file * Added Build.bat * Added Profile, Profile_FastCap, and Release_LTCG configs * Changed all projects to have unique GUID's * Switched launcher ini parser to simpleini * Mem Decommit from 1964/PJ64 to UltraHLE for IGM * Added Doom 64 1.1 to boxarts (rename of existing) * Added GoldenEye:X to Surreal.ini [/QUOTE]
>> From x360key.com: [QUOTE] XBox 360 Slim Support In Release Firmware!
We are very proud to announce that all Xbox 360 models, both Fat and Slim, will be supported from day 1. Slim support was scheduled for firmware 1.2, but thanks to the relentless efforts of our dedicated developers it will now be available in the first firmware. [/QUOTE]
>> From the press release: [QUOTE] We are pleased to announce stable version 3.0.1 of the popular media center platform XBMC for the 1st generation XBOX (now called XBMC4XBOX). A huge amount of work has been put into this, and it features numerous additions and improvements over the last release such as: * librtmp Support (http://rtmpdump.mplayerhq.hu/) to support many online video streaming services. * Updates to dvdplayerís ffmpeg libraries, including some tweaks for additional speed. Performance with h.264 for example is much improved from previous releases thanks to plenty of optimisations upstream. * Many improvements and bug fixes to the video/music libraries and scrapers. * Python updated to 2.4.6 as well as improved compatibility for addons intended for mainline XBMC. * Support for encoding CDís to the FLAC format. * We now ship with a customised version of the Confluence skin optimised for the XBOX. * Bug fixes and updates to many core components such as Samba and libCurl - such as compatibility with Windows 7 shares. and plenty more!
Join the community at http://www.xbmc4xbox.org. Nightly builds can be downloaded from http://www.xbmcsvn.com, where the stable release should also soon be available.
Further information and history XBMC4XBOX was once called XBMC (XBOX Media Center), then it was ported to other platforms and became plain XBMC or XBMC Media Center without the XBOX connection. To differentiate our version from the mainline multiplatform XBMC we renamed to XBMC4XBOX.
Apart from the name the next noticable thing is the changed version numbering. The last official release was 9.11 Camelot, which at the time was more closely connected to the multiplatform XBMC that had been in development for some time. We have reverted to version numbering that doesn't include a reference to a date for release. Now it's a simple major.minor version - which is what was used also before XBOX Media Center became XBMC. New releases will be made when they are ready rather than having set release dates.
In previous years there has been less developer interest in the XBOX version, as the new multiplatform version of XBMC became the primary concern. As of last year, only one developer (Arnova) still looked after the XBOX version. Lack of interest from the XBMC developers got to a point where a new home was needed for the XBOX codebase, and earlier this year it was moved to its own home on sourceforge: http://sourceforge.net/projects/xbmc4xbox/
A community site had already been set up at http://www.xbmc4xbox.org and was chosen to replace the forums on xbmc.org where XBOX discussion was no longer relevant. http://xbmc.org only deals with the versions they develop for.
After the move, interest seemed to increase with some new developers joining to help out. Over the last year the XBOX has seen more development that it has for a long time. In fact even the mainline XBMC has benefited from at least a few fixes from our code base.
The new release is the result of a great community effort with many people contributing bugs, patches, translations and scripts.
Future We all like improvements on our favourite software, and so, to everyone looking forward to the next release, please do consider how you could help us improve the software and make it even better. We are always after new developers, people to help maintain scrapers, translators, python script coders, and anyone else who has a great idea or even just a bug report or feature request.
Credits Thanks to all those who have contributed - especially to Arnova, Bomb Bloke, Buzz, Craig, Dan Dare, Highland Sun, Nuka, xbs, Geeba and all the others who have helped. Thanks everyone! [/QUOTE]