>> cOz released a new version of Dash Launch for JTAG 360s.
What's new/fixed: * reworked hooking to be a bit more dynamic and simpler to update * ini parser fixed, glitch when comment line last line with no blank line after (thanks Toddler!) * disables updaters (DA2 and other disks; safety) * minor tweaks to boot time delays, further improves on previous autologin issue
Known Bugs: * Thanks to excellent testers, none were corned by the time of this writing. If you find any during use, find the release thread at xbox-scene and please report them there. * in freestyle 1.7 and earlier, there was a minor glitch that caused console crashing for some people under rare circumstances, if you haven't updated to RC1.8 or newer please do so.
Microsoft Invalidates Stolen Point Codes, Considers Punishment For Exploiters
>> From kotaku.com: [QUOTE] An algorithm that allowed the generation of working Microsoft point codes resulted in the unauthorized acquisition of what some claim could be as high as $1.2 million in virtual currency. Microsoft tells Kotaku that they looking into punishing those that took advantage.
Microsoft discovered the exploit within hours, but not before a substantial number of codes were generated. "We are aware of the situation and have taken steps to invalidate the codes obtained illegitimately," Microsoft told Kotaku in an official statement this afternoon.
And since they can track the damage, they are qualified to tell us that the $1.2 million figure being thrown about is far from the actual number. "We can't share specific numbers, but the figure is nowhere near the amount that has been reported."
>> From majornelson.com: [QUOTE] As a part of our ongoing commitment to improve Xbox LIVE, we are rolling out an optional testing program called Xbox LIVE Labs. Xbox LIVE Labs performs a number of network tests from your console to Xbox LIVE. These results are recorded solely for the purpose of testing and improving the service. Although we want your support, participating in Xbox LIVE Labs is entirely optional and voluntary. These results are recorded solely for the purpose of testing and improving the service and will not be used to identify you.
If you choose to participate, each completed test rewards you with a cool Avatar item and a zero point achievement as a thank you for your contribution.
There are a total of three Avatar items and three zero point achievements that you can earn for each completed test, including a lab coat, brain helmet, and crazy mad scientist hair!
Xbox LIVE Labs runs from March 10-27 and is open to all Xbox LIVE members living in the United States.
You will not be able to participate in other Xbox LIVE activities, such as gaming, watching movies or downloading music, while running Xbox LIVE Labs, and your Internet connectivity may be slower than usual. Sound good? Sign into Xbox LIVE and head over to the community channel where you’ll see the Xbox LIVE Labs panel. Click on it to download the testing app and the rest is pretty much self-explanatory.
The Xbox LIVE Labs testing application is currently available in the US only. After this round of testing, we’ll evaluate when and how we’ll roll this out to other Xbox LIVE regions.
X360USB PRO Shipping To Resellers Begins and IRC Support Channel
>> From x360usb.com: [QUOTE] We missed our target shipping date by just 3 days, but we got there eventually
The first batch of X360USB PRO is in the process of being quality tested and packed and is expected to leave our factory in China (+8 GMT) on Thursday March 10th.
We have paid for the fastest shipping service possible, but even so, several hundred kilos will take more than just a day or two
Our main resellers have given us an order so they each get a quantity of the no-case "early adopter" version, and then of course they will get the rest of their orders which will include the complete unit including case. We expect those to start leaving the factory on March 25th (This is a conservative estimated date. It could be a few days before or after). Please bear in mind that not all resellers have put early orders in, so some of them probably won't have stock at the same time as others. That is through no fault of our own and we can only cater to those who made their orders well in advance. We suggest you check with your preferred reseller to make sure they have placed their orders in time.
Resellers have also asked us to remind you that they will be shipping to their customers on an date-ordered basis. So as always with a pre-order type product it is first come, first served. So those who were lucky enough to order from day one will be first on the list.
Bear in mind that there are tens of thousands of IC's to program and we have strict quality assurance procedures in place where each and every unit is run through a serious of tests individually to make sure you receive the best quality product.
We worked real hard on this one and are very excited to see everyone's reaction as to how simple it is to use. Thank you for your patience, not too long now
After months of use as a development and beta test channel, #X360USB has now gone live on EFNET as a public support channel for the X360USB PRO. Feel free to drop by :) [/QUOTE]
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(Wednesday 09 March 2011 19:33 EST) - (Category: Xbox360) - (Posted by::
>> A new version of XBSlink has been released, it's an application that will allow you to play system-link enabled multi-player Xbox360 games over the internet with homebrew 360s [note: also works with PS3/2 consoles].
What's new/fixed (since v0.8.5.0): * XBSlink now runs on Mac OS X (run as root, “sudo mono XBSlink.exe”) * fixed deadlock on updated check during startup * fixed app not shutting down properly when no ethernet devices are found * fixed chat pane not scrolling to bottom when switching back from other pane after new message arrived * added message when a new device is added for remote a XBSlink node * always forward data packets from previously discovered local devices * added new node_list to main view * added background colors in Info pane: red background = no devices are known for node, green background = data packets have arrived * fixed packet statistic in status bar * fixed error message on startup when “forward only special MACs” is enabled * updated SharpPcap to 3.5.0 (new API!) * updated PacketDotNet to 0.8.0 * fixed issue #2 : “only forward these devices” option broken when MAC list is empty * added “only forward special MACs” option. This is basically a security feature making sure no unwanted packets are transmitted by XBSlink that could expose other devices on your network. (v0.8.6.2) * added error message for linux users if no capture device is found (v0.8.6.2) * fixed STUN server option was always used on startup (v0.8.6.2) * fixed annoying bug in STUN code (v0.8.6.0) * stability improvements (yeah, damn null pointers…*lol*) (v0.8.6.0) * option to start WinPCap from XBSlink if NPF driver not started (v0.8.6.0) * standard Nickname is now auto-generated (eg. Anonymous7259) (v0.8.6.0) * switched to VS2010 (v0.8.6.0) * switched to .NET 3.5 (v0.8.6.0)
Maximus 360Lizard: Slim Liteon Key Read and BENQ UnBrick tutorials
>> From 360lizard.com: [QUOTE] We have had a few requests from users to provide them with a way to solve their software bricked BENQ drives. We have arrived at a simple solution to Unbrick with with the help of the Maximus Scorpion tool. As you may have remembered in the past we showed you how to use the Maximus Scorpion tool to Unbrick Samsung Drives. This combination its becoming the number one tool for software unbricks; and yes we are sure the "other" team will just copy the method as a feature of their product soon, just remember where you saw it first. Below is a video showing you this simple solution.
Also we have posted a video tutorial to retrieve the keys from the Lite-on SLIM DVD drives, its a feature that has been built into the Maximus 360lizard since launch. Video is listed below: [/QUOTE]
>> Team FSD released a new W.I.P. build of FreeStyle Dash v2.0, the alternative dashboard for homebrew/JTAG 360s. Today they released RC1.8 (Rev 2279), available later today as independent download or if you already have FSD2 you can now use the build-in updater. With this release, they have also released the first version of the FSD Plugin- containing multi disc functionality. Please read the change log for more information and details.
What's new/fixed: (Added) TitleUpdates progress shown in Status Bar (Fixed) Title Bar Disappearing after screenshots in FSD Flow Gamelist Visual (Added) GameList Counter to FSD Flow Game List Visual Style (Added) Advanced Mode File Manager ( adds/removes HDDX, FLASH, SYSEXT ) (Fixed) Duplicate Screenshots for some games. (Added) Ability to hide a game from your game list (Added) Ability to dump data from FSD in http server (Fixed) TUs not activating or deactivating. (Updated) Copy DVD Focus Bug to reset focus to Back Button instead of FocusKeeper Button- FocusKeeper button no longer required. (Fixed) SMB Credentials Focus Loss Bug (Fixed) Crash when visiting the "Meet the Team" scene without the Avatar Update Installed (Fixed) Profile Freezing Bug (Fixed) Focus Loss in Screenshots Scene (Fixed) Focus Loss in Achievements Scene (Fixed) Crash when deleting two games in a row without adjusting selection (Fixed) DeviceIDs are now stored as TEXT instead of STRING [Added] first pass at complete implementation of samba server (Updated) Fixed default type setting for weather icons (Fixed) Reset Skin Data option is not available if skin is not .xzp (Fixed) Disc Count in Database (Added) File type for weather images setting to skin.xml