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Week of July 6, 2008
Dean's most anticipated games of E3
>> From Dean Takahashi on venturebeat.com: [QUOTE] For the first time in a few years, I'm not one of the E3 judges who evaluate the best games of the video game industry for GameCriticsAwards.com. Not to worry. I've filled up my schedule and I won't have to try to see every single big game. But I'm a game fan at heart and I'll be going to the show not just to write about business, but to evaluate the best games from my own point of view. Here are my picks for the "most anticipated" games of the show. This post is much more in tune with my old job of being a game reviewer. But you can expect me to voice my opinion on the best of what I see. It's a good exercise to give readers a flavor for where the innovation is strongest in the $50 billion video game industry, which is finally drawing its share of high-caliber financial investors.
* Fallout 3 (PC, Xbox 360, PS 3) * Gears of War 2 (Xbox 360) * Wii Music (Nintendo Wii) * Spore (PC, Mac) * Resistance 2 (PS 3) * LittleBigPlanet (PS 3) * Resident Evil 5 (Xbox 360, PS 3) * Final Fantasy XIII (PS 3) * Fable 2 (Xbox 360) * Star Wars: The Force Unleashed (PS 3, Xbox 360, Wii, PS 2, PSP, DS) * Halo Wars (Xbox 360) * Tomb Raider Underworld (Wii, PS 2, PS 3, Xbox 360, PC, DS) * Rock Band 2 (Xbox 360, PS 3, Wii) * Call of Duty: World at War (PC, Xbox 360, PS 3) [/QUOTE]
Full Story: venturebeat.com
Discuss this news item on our forums: forums.xbox-scene.com
Improve Your Xbox 360 Experience with Port Forwarding
>> From lifehacker.com: [QUOTE] Wired's How-To Wiki details step-by-step how to set up port forwarding to make sure you're getting the best experience from your Xbox 360 and Xbox Live game play. Depending on your router you may never have needed to do this, but if you've ever experienced long wait-times between games and other suspicious network problems, there's a fair chance that a quick trip through your router's settings could make a big difference. [/QUOTE]
Full Story: lifehacker.com | howto.wired.com
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iPrep 101 v007.2 Beta
>> Klutsh released a new version of iPrep 101(info) a .NET application and collection of MSDOS scripts/applications for use in flashing a Samsung TS-H943A or BenQ DVD drives. What's new/fixed: * Updated DOS User Interface. * Added a LOAD more error checking. * Fixed Reading/Flashing of BenQ VAD6038. (I Hope) * Added Vista U.A.C Awareness.
Official Site: http://x-projects.org Full NFO: xbins.org Download: x-projects.org (x-scene mirror)
Discuss this news item on our forums: forums.xbox-scene.com
XLink Kai v7.4.15
>> Team XLink released a new version of their global gaming network (that allows you to play system-link enabled games (incl. Xbox and 360) online for free): [QUOTE] Kai(info) 7.4 has been out for just over a week and we are happy to report over 20% adoption. Thanks to everyone for your bug reports and skin contributions.
Of course, we would like to finalize 7.4 and retire the earlier versions of Kai as soon as possible. Today's release contains a number of bug fixes and additional support for PPC-based Mac systems and a fix for our Japanese users. So, download the latest and report any issues to the TX mods.
Changes... * Updated: OS X Universal binary (PPC and Intel support for OX 10.4 and above) * Fixed: Internet Explorer(info) 6 support in the Web UI (you really should use Safari, Opera, Firefox, or at least upgrade--IE6 is seven years old now!) * Fixed: Japanese installations with Netmon driver installed. * Fixed: engine crash when using /orb command [/QUOTE]
Official Site/Download: http://www.teamxlink.co.uk
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(Friday 11 July 2008 23:30 EST) - (Category: Xbox_Xbox360) - (Posted by::
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Xbox 360 Pro Hits 299.99usd in Target Stores
>> Microsoft still didn't officially announce the price drop of the Xbox 360 (Pro) 20GB console, but target's website now lists the 20GB Xbox360 at 299.99usd for Target's brick-and-mortar locations. So if it wasn't confirmed enough already with all leaked ads over the last few weeks, this should pretty much do it.
Discuss this news item on our forums: forums.xbox-scene.com
Atari7800x v5
>> Madmab released a new version of Atari7800X(info) - an Atari 7800 emulator for Xbox1 - on our forums. What's new/fixed: **** Mess core related changes **** -ROMS loaded via Samba/Relax now work properly. -Fixed fast forward so you can actually see what is happening. All it really does is set frameskip to 9. Anything higher causes display issues. I'm hoping to find a better way than frameskipping for fastforward. -Fixed rewind so it doesn't crash the emu on gameload. Seems mess doesn't like to do savestates while it is still "initializing". -Pallette defaults to "Mess New" since this seems to be the best one. -Added mappings for joystick 2 directionals so those interested in dual analog Robotron can do some. You can even map the analog sticks to the joysticks!! Just be sure to unmap the volume controls for the music/emulator. -Made the "pause" button mappable, for those few games that use it. -Prosystem Database compatibility! The emu scans the DB and if it finds a match it overrides the header settings. If the ROM has no header AND is not in the database the user has the option to set the parameters themselves. I added pretty much every homebrew/prototype that I know of. -New configuration options for headerless ROMS not in the Prosystem Database. Cart Type, Region, and Pokey (yes/no). The only catch, though, is it can LOCK your xbox if you pick the wrong cartridge type. For homebrews "Normal Cart" and selecting Pokey (yes/no) should do the trick. Prototypes are a different story. -Added the ability to "add" a cartridge to the Prosystem Database. (for sharing and simplicity). -High Score Cart now supported! Go and record your highscore in HSC compatible games. Just too name a few Beef Drop, Pacman Collection, Centipede(info), Asteroids(info), Dig Dug. Although I wouldn't recommend using Centipede to "config" your HSC save. -Fixed a small little bug in the memory checking of the normal cheat code system. (non atari). -Cheats are disabled on game load. Seems having them on can cause the Atari logo to cycle endlessly. This is only done with A7800. -Games that use two buttons now work properly. Buttons one and two were mapped backwards (in mess) so I fixed that. So in "Dark Chambers" you can now use bombs, "Desert Falcon" you can use special items, and Hyperspace now works when you press button two in "Asteroids (and hacks)". Just to name a few. Thanks to Curt Vendel for providing the source code to Desert Falcon and Dan Boris for reading the schematics and confirming the behavior. -Corrected let/right button mappings. Seems MESS had the left/right buttons mapped backwards. I always suspected this by how Commando played.
**** Interface related changes **** -Fixed a small little bug where the emu would respond to "Virtual Keyboard" buttons assignnments for systems that do not have a keyboard defined. -Displays a message when you change the difficulty level on switch A or B.
**** Carryovers from Atarixlbox **** - Ability to pick a file from within a zip file. Turns out this functionality was already in commonfuncs as a conditional compile. - Recording time doubled. - Fixed a few interface "quirks" regarding playing game sounds while emu is paused. - select save state screen tells you whether your "loading" or "saving", it also now displays whether a save file has a record session ( R ) associated with it. - When a new save state is created it deletes any recordings. If you press the "back" button while in the save state select screen it will allow you to delete that save state (as well as it's recording). - Utilities menu display modifed to state "stop or start recording/playback" depending on whether they are turned on or off. It also displays total minutes remaining or played so far. - Record/Playback turn off when exiting a game. Boy that sure caused some confusion. - Switched positioning control of sprites in the skin menu to the left analog stick, that way you don't have to worry about unintentionally lowering the volume. - Savestate load screen is a little more informational when sent to it from the save/record option. - When you save a picture it removes the screenshot save path making it easier to see long names. - Changed order of some of the entries in the "Music Control Menu". - Playlist repeat mode, and View Name setting is saved in INI file. Although song name only shows in the music control menu. - When "adding a code" from the "edit code" screen the current code is copied as a template. You can activate/deactivate a code from the "cheat code list" menu by pressing start. - Deleting a code now asks you if you are sure (I got tired of accidently deleting my codes ). - Fixed up the problem created from using multiple files in a Zip file. - Fixed problem when a filename inside a zip contains too many characters. While I was at it I fixed the space as the last character when trimming to 42 characters behavior. Zip files where the path was saved now unzip correctly. - Rewind and Fastforward are de-activated during record/playback and netplay mode. It even tells you so when you try!! - Modified YesNoMenu so it doesn't clear m_menuText. - Gameshark style Database added (just like Atarixlbox) so you can search it for cheats, save any cheats you added to an external file for sharing, etc.
Official Site: n/a, by Madmab Download: n/a (built with XDK) Full Readme: xbins.org
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Lips: first pics of the new karaoke game
>> From gamekyo.com: [QUOTE] Here are the first photos of Lips for Xbox 360 developed by Japanese studio iNiS (Elite Beat Agents). Scheduled for November 2008, this new karaoke game will be playable with two wireless interactive microphones that react with the player movements and voice. [/QUOTE]
Full Story: gamekyo.com
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X2 Config Maker .NET v0.5.9 for 'x2 5035 ONLY'
>> Klutsh released a new version of X2 Config Maker(info) some time ago, but I totally missed it. Better late than never, so here's the info: [QUOTE] It's been a long time coming, but I re-visited the old xbox x2 Config Maker .NET v0.5.9 for 'x2 5035 ONLY'
What's New\Fixed: * NEW: Preview Logo screen. * NEW: x2config.ini loading.
TODO: * Eject Light settings. * Presets save and load. * Preview Flubber screen.
NOTES: a) Known to crash if FTP target machine is not found. [/QUOTE]
Official Site: http://www.x-projects.org (via team-xecuter.com) Download: here (x-scene mirror)
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Aeon: a New Interface for XBMC
>> From aeoncentral.com: [QUOTE] Aeon is a new interface for Xbox Media Center that revolves entirely around the user, their tastes and their media. Built specifically for HDTV, it uses the very latest features of XBMC's advanced skinning engine, rendering its textures natively at high definition. Aiming to offer full support for all of XBMC's library management and online features, it already boasts unparalleled user control of its information panels and 1080p backdrop changer. Comprehensive animation ensures smooth transitions between all states and windows, from Movie and TV libraries to Photo Walls and User Customisation.
Aeon began life under the project title Xephyr, and is currently in the late "alpha" stages of development. While its design direction is established and its feature-set largely complete, there's still work to be done on vew types, user customisation and file management. As such, no bug reports are being requested at this time, though feature requests are still being considered. As the project enters its beta stage (planned for February 2008), a more rigorous process of public bug-testing and visual refinement will begin. A final version of Aeon is expected no later than Christmas 2008, by which time it should look substantially better than it does at present.
The alpha version of Aeon includes the following features: * Fully animated Video browser w/ transparencies and drop shadows * Home page links including Movies, TV Shows, Pictures, Music, Games etc. * User-customisable, cross-fading backdrops for all viewtypes and Home options * Home page scroller w/ unique inline Settings options * User setup of Home page menu options * Interface-wide display of time/date and, optionally, local weather * Database library views for Movies and TV Show series/episodes * Fullscreen "Wall" views for pictures and videos * Discreet, interface-wide "Now Playing" panels * Unique "Roller" object for music album covers * Inline (i.e. no popup or dialog box) context menu for media views * Optional cosmetic effects including screen decorations and fullscreen vignetting * Unique "live tutorial" panels for every major screen and function [/QUOTE]
Official Site: http://www.aeoncentral.com (thx to Hydraulix for the news) Download: http://www.aeoncentral.com (x-scene mirror (Alpha 11b))
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Xbox LIVE is Bringing Home E3 2008
>> From the press release: [QUOTE] Starting July 14, Xbox 360 fans across the globe will have the opportunity to go behind the scenes at the invitation-only E3 Media and Business Summit (E3) and see what's being unveiled for 2008 and beyond.
Microsoft is bringing E3 home to the more than 12 million Xbox LIVE members across the globe by providing breaking Xbox 360 news directly from the event to their televisions. Viewers will have free access to the high-definition content and highlights from the not-to-be-missed Microsoft E3 keynote, which promises a host of surprising announcements.
Additional content made exclusively available will include a daily wrap-up of all the news from the show floor, behind-the-scenes footage from E3, never-before-seen gameplay, screenshots and game trailers from some of the biggest and best games of 2008 and exclusive interviews with industry leaders and developers. Fans will also have the opportunity to customize their experience with new gamerpics and themes and have a chance to try out some of the latest games, including a downloadable demo of the highly anticipated Xbox 360 exclusive, "Too Human."
These additions will enhance Xbox LIVE Marketplace's growing library of premium entertainment, which already equals more than 4,800 hours of total downloadable content (HD and SD). Xbox LIVE Marketplace is the leading destination for downloadable HD movies and television content.
Don't miss any of the news and excitement Microsoft has in store for its Xbox 360 fans by gathering everyone together in the living room to and enjoy the E3 experience with E3: Bringing It Home. To download E3 content, go to Xbox LIVE Marketplace or visit www.xbox.com/LIVE. [/QUOTE]
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Nyko Announces E3 Product Lineup: Intercooler TS Cooler for 360
>> From the press release: [QUOTE] Leading gaming peripherals manufacturer, Nyko Technologies, today provided a sneak peek at its new lineup of products to be on display during next week's E3 Media & Business Summit, taking place July 15th through July 17th. The new product debuts fulfill a line of gaming peripherals recently shipped to market and soon to be released, spanning Nintendo's Wii home console, the Xbox 360, and PlayStation3.
The following new products will be on display at the Nyko exhibition booth in Room 505B of the West Hall:
* Intercooler TS for Xbox 360 - September 2008 The successful Intercooler series gets an update! Easy snap-on installation and an AC power supply provides a more convenient and powerful solution than USB. New temperature control technology and additional assets will be revealed during E3. [/QUOTE]
Full press release: teamxbox.com
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Schizoid - First Commercial XBLA Title Built with XNA Game Studio
>> From the XNA Team Blog: [QUOTE] On behalf of all the XNA team, we'd like to extend our congratulations to our friends at Torpex Games for shipping Schizoid today on Xbox LIVE Arcade!
Schizoid is the first game to be released commercially on the Xbox 360 that was built completely using XNA Game Studio! It looks like their creativity hasn't gone unnoticed, as Penny Arcade has bestowed Schizoid as one of the PAX 10 winners for gameplay and "fun factor"! [/QUOTE]
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Microsoft's E3 Briefing LIVE on G4TV and G4TV.com
>> From majornelson.com: [QUOTE] I just got off the phone with Adam Sessler over at G4 who filled me in on G4's plans for E3 next week. If you're not headed to LA but you still want to get in on all the gaming action, don't worry...it sounds like they have you covered. They've posted a schedule of coverage on their site, and the great news is that they'll be carrying the complete Microsoft Press Briefing on Monday (They'll also be carrying the Sony and Nintendo events as well) without commercial interruptions. I guess the learned their lesson from last year. According to that schedule, it looks like they'll have a stream available on G4tv.com as well. So set your DVR's and get ready for some gaming news. [/QUOTE]
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Microvision 360 hack slaps an Xbox360 on the back of an LCD TV
>> From engadget.com: [QUOTE] PvP_LostKnight seems to have decided his Xbox 360 was lonely and cold, so he stripped off the case and strapped the thing to the back of his old HD LCD. PvP has never been heavy on the instructions, but he's got a few shots of the "Microvision 360" setup, plus a video of all the excitement. [/QUOTE]
Full Story: engadget.com | pspmod.com
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Microsoft Denies Motion Control Revealed Via Banjo Kazooie Preview
>> From kotaku.com: [QUOTE] Last night, in a preview video for Rare's Banjo Kazooie: Nuts & Bolts, clip commentator Ken Lobb dropped some knowledge on controller twisting in the Xbox 360 platformer. That lead to some speculation that the Microsoft Games Studio creative director had just confirmed motion control, in a roundabout way. Not so, says Microsoft, who tells us there is no truth to the speculation. See?
"There is no truth to this speculation," reads an official statement that comments on rumor and speculation. "Ken's comment is in reference to rotating the left analog stick while hitting the X-button to move different things in the game." [/QUOTE]
Full Story: kotaku.com
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Analysts: Expect price cut and motion controller from Microsoft
>> From gamesindustry.biz: [QUOTE] Analyst Todd Greenwald has backed current rumours doing the rounds that Microsoft will unveil a new motion sensitive controller for the Xbox 360 at E3.
He also said that it's expected Microsoft will slash USD 50 off the price of a Premium Xbox 360 this weekend, ahead of the annual industry showcase. "The Xbox 360 price cut has essentially been confirmed by leaks from retailers at this point. We expect a USD 50 price cut on the Xbox 360 this weekend (from USD 349 to USD 299), prior to Microsoft's keynote on Monday morning," said the Signal Hill expert. [/QUOTE]
Full Story: gamesindustry.biz
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Does This Banjo Kazooie Video Confirm An Xbox 360 Motion Controller?
>> From kotaku.com: [QUOTE] Did Ken Lobb, creative director at Microsoft Game Studios, just confirm motion control will be a factor in the newest Banjo Kazooie game? We're saying it's a "definite maybe." Others are saying yes, based on Lobb's comments in a Banjo Kazooie: Nuts & Bolts walk-through with developer commentary. What comments?
Specifically, Ken says "The primary function that Kazooie has in the game is she carries this wrench and the wrench is used for many different things. One of the things that the wrench is used for is to turn these devices. So you basically grab with the wrench and then you twist the controller around and it'll move different things in the game." [/QUOTE]
Full Story: kotaku.com | xbox360.ign.com(video)
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CliffyB Wants Controller with Less Buttons
>> From computerandvideogames.com: [QUOTE] Epic's Cliff Bleszinski has said that current control pads look like alien spaceships, and hopes that Microsoft's next Xbox will come with a pad with fewer buttons.
"I hope if there's a new Xbox that there'll be fewer buttons on the controller," he told us during a chat about Gears 2's multiplayer. "I think you could do things with a built-in camera or a little motion sensitivity. You look at the Wii controller with less buttons - they added functionality by doing waggle. Not a lot of games use the waggle well, but Super Mario Galaxy for example uses it perfectly. Zak and Wiki uses it rather well," he said. [/QUOTE]
Full Story: computerandvideogames.com
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Yeah, That $299 Xbox 360 Is Definitely On the Way
>> From gizmodo.com: [QUOTE] These latest pictures from a Gamestop employee are by far the most conclusive. The first is of an internal document that's not to be opened until 7/13 (the Sunday before this year's E3). And in not-so-subtle letters it announces "Xbox 360 Pro Systems $299.99." The second is of all the signage. [/QUOTE]
Full Story: gizmodo.com
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100 things to do with your Xbox HD DVD drive
>> From gadgetzone.com.au: [QUOTE] If you happen to have an Xbox360 HD DVD drive or picked one up during the bargain bin phase when they were going for $50 [or less], here's an extensive list of what you can do with it.
1) Playing DVDs, since it works better than the drive in the 360. 2) Playing Transformers over and over and over in HD 3) Convince dumb friends its the new mini-xbox 4) Book-end 5) Play toy for the dog 6) Drink holder 7) Foot rest 8) Playing movies on that old X360 you have whose drive stopped working 2 days after the warranty expired 9) TV series marathon tool, so your X360 can hold 2 episode discs at once 10) Sold on Ebay in 10 years as a 'rare player' [/QUOTE]
Full List: gadgetzone.com.au
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Leaked Info on 60gb Starter Kit and 20gb's Death
>> From xboxfamily.com: [QUOTE] Below is a portion of an email being sent out to GameStop and Blockbuster buyers (logistical people handling what the store actually stocks). The email has the complete details on the 60gb hard drive and what will happen to the 20gb and 120gb hard drives. Email follows:
"With the introduction of the 60GB Pro console in July, we have research that suggests it is very important to have a 60GB stand alone Hard Drive to go along with it to allow the consumer a full range of choices and values. In late October/early November (exact date TBD but most likely last week in October or 1st week in November), we will ship the Xbox 360 60GB Hard Drive, tentatively called the "Xbox 360 60GB LIVE Starter Pack". This will be an excellent value price at and ERP of $99.99 with an 18% retail margin that contains: * 60GB Hard Drive * 3 Months of Xbox Live * Xbox 360 Wired Headset * Xbox 360 Ethernet Cable (same one that is included with Pro and Elite)
With the end of life of the 20GB Hard Drive and the price drop of the 120GB Hard Drive to $149.99 in September, this new 60GB hard drive will fit very well into our "Choice and Value" pillar and will fit nicely into our accessory line up. Exact SKU/UPC/Set up info will come soon and once we nail down the exact MSD, I will let you all know immediately." [/QUOTE]
Full Story: xboxfamily.com
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Microsoft responds to Xbox 360 Elite RRoD rumours
>> From techradar.com: [QUOTE] Microsoft has today responded to a number of misleading stories in the UK's mainstream press earlier this week regarding alleged 'red ring' problems with the Xbox 360 Elite console that have been experienced by numerous UK gamers.
Microsoft has now issued the following official response to these stories, which appeared in the Daily Mirror and the Daily Telegraph: "Recent reports in the UK media regarding Xbox 360 contain inaccuracies and pure speculation, as well as news that is a year old. "Prompted by what Microsoft viewed as an unacceptable number of repairs to Xbox 360 consoles, a year ago Microsoft announced an expansion of its Xbox 360 warranty. Effective 5 July, 2007, any original retail Xbox 360 customer who experiences a general hardware failure indicated by three flashing red lights is covered by a three year warranty from date of purchase, with all other issues remaining covered by the standard one-year warranty." [/QUOTE]
Full Story: techradar.com
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Greenberg Talks The State Of Xbox 360
>> From gamasutra.com: [QUOTE] Aaron Greenberg, Microsoft's director of product management for Xbox 360 and Xbox Live, recently sat down with Gamasutra to discuss Microsoft's progress and plans. He discussed the Asian markets, digital distribution and the upcoming game creation avenues offered by XNA, the idea of an all-in-one entertainment console, and why Microsoft still isn't competing with Wii.
* To me that's always been silly logic, because developers would be using it [a default HDD on every 360 SKU], and so consumers would be using it if they had it. * AG: Trade-offs and everything, but sure.
* Do the Arcade models sell? You probably can't say percentages. * AG: You know, you can look at NPD data. I don't know it off the top of my head, but I can tell you that the majority of sales are for the Pro or Premium SKU, and then the split beyond that is the Elite and the Arcade. I think it's something like 60/20/20, more or less, but it can vary from month to month, and from market to market. I mean, we find in other markets, outside the US, the high price point is an issue, so the lower price makes the Arcade a little bit higher.
* Nintendo, for their part, if they keep going down this path, they don't really need to make a Wii 2. You don't really need to level the graphics out too much. Are they going to extend the life of that platform for a super long time, then come out with a completely different product? * AG: Everyone says that eventually the novelty will wear off, right? I think that a lot of the people that are buying that console today are not people that have generally bought consoles in the past, right? You see they're not buying games on it, right? They're buying it, it's like something they break out when people come over, and it's maybe a fun thing, but it's almost like the same people that buy a karaoke machine, you know? They're not really buying it for games, they're just buying it as a novelty.
* How are things post-Peter Moore? * AG: I think great. I mean, we're very fortunate to have a really seasoned senior leadership team at Microsoft. You know, [Microsoft senior VP] Don Mattrick was a top executive at EA for a number of years, and oversaw games studios, and actually started his own game development company, years ago. Both him and [Microsoft corporate VP] John Schappert - who founded [EA] Tiburon, and has been heading up all of Live's software services - are, obviously, the new top execs running Xbox business, and it's been great. I think it's always good to have new, fresh perspective. I know John has a lot of passion around Live, and has been very ambitious about really continuing to innovate in that space, and Don across the whole business, every piece of the business from Live, to games, to the console platform. So while everyone loved Peter, and we still have a solid relationship with him at EA, I think we're lucky that it feels like we haven't skipped a beat since he's left. I think the biggest thing we feel is that there's no Peter to talk to, right? Don and John are more business guys, and they're running the business. People will hear more from them. I know we heard from John at GDC. He talked to a lot of people there. Don's been pretty hands-down focused on the business, which I think is the right thing. So I think people here miss Peter and his personality. [/QUOTE]
Full Story: gamasutra.com
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iPrep 101 v007.1 *Update*
>> Klutsh released a new version of iPrep 101(info)(info) a .NET application and collection of MSDOS scripts/applications for use in flashing a Samsung TS-H943A or BenQ DVD drives. What's new/fixed: * Fixed BenQ Backup * Added Menu Driven DOS UI. * Added Flash Samsung TS-H943A using nForce SATA.
*Update* I've removed iPrep 101 v007.1, while it is safe to use on a Samsung (MTKFlash) drive it seems that DOSFlash is causing problems. If you have encoutered a problem with v007.1 please back-up your OFW file, check it in FWToolBox 4.6. Revert back to v006.2 Beta and start again.
Official Site: http://x-projects.org Download: n/a
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