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GDC 07: Microsoft's four-day XNA Challenge
>> From joystiq.com: [QUOTE] Game developers are used to tight deadlines and pressure-packed schedules. Even so, Microsoft's XNA Challenge at this year's Game Developers Conference pushes the idea of quick turnaround to a ridiculous extreme. Four "teams" (two of them are single people) have been thrown into GDC's crowded, noisy Moscone Center North lobby and given four days to put together a game from scratch using Microsoft's XNA Game Studio Express.
Despite the common development environment, the four games being developed for the contest couldn't be more dissimilar. There's an overhead shooter, a collection-based platformer, a speech-controlled alien abduction simulator and a two-player, first-person, 3D dungeon crawl. [/QUOTE]
Full Story: joystiq.com
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