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Xbox360 Homebrew in Progress: MAME360, ScummVM
>> We got this interesting email from a trusted developer that wishes to remain anonymous for now. He has been working on a port of MAME and ScummVM for the Xbox360 for some time now. The development and pictures below are from a devkit, but with the recent Hypervisor Exploit (kernel 4532/4548 only for now) there's hope you'll be able to run this on a retail Xbox360 some day: [QUOTE] In light of the recent 360 hack and possibility of widespread homebrew in the future, I wanted to share some news with you and X-S.
I've been working on a port of MAME to the 360. I call it 'MAME360'.
Now for a bit about the project: * It's based on MAME 0.112 and is fairly easy to keep up-to-date (doesn't need any messing around with like Mameox on the xbox). * Originally it was based on SDLMAME but I've since ported a 360 specific osd layer (so SDL for the 360 exists - as an aside I also have a port of ScummVM in the works too). * Mame doesn't include any dynarec cpu emulation on anything other than an x86 platform. So any game that is PSX or N64 based for example doesn't run at all well. * Most other stuff (that I've tried) runs pretty well. * At the moment it will only run on 360 dev/debug/test kits. Whether it will ever run on a hacked retail box remains to be seen. [/QUOTE]
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