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Xbox360 Homebrew in Progress: MAME360, ScummVM
>> We got this interesting email from a trusted developer that wishes to remain anonymous for now. He has been working on a port of MAME and ScummVM for the Xbox360 for some time now. The development and pictures below are from a devkit, but with the recent Hypervisor Exploit (kernel 4532/4548 only for now) there's hope you'll be able to run this on a retail Xbox360 some day:
[QUOTE]
In light of the recent 360 hack and possibility of widespread homebrew in the future, I wanted to share some news with you and X-S.

I've been working on a port of MAME to the 360. I call it 'MAME360'.
MAME360 MAME360
MAME360 MAME360
More Screenshots: here

Now for a bit about the project:
* It's based on MAME 0.112 and is fairly easy to keep up-to-date (doesn't need any messing around with like Mameox on the xbox).
* Originally it was based on SDLMAME but I've since ported a 360 specific osd layer (so SDL for the 360 exists - as an aside I also have a port of ScummVM in the works too).
* Mame doesn't include any dynarec cpu emulation on anything other than an x86 platform. So any game that is PSX or N64 based for example doesn't run at all well.
* Most other stuff (that I've tried) runs pretty well.
* At the moment it will only run on 360 dev/debug/test kits. Whether it will ever run on a hacked retail box remains to be seen.
[/QUOTE]

Discuss this news item on our forums: forums.xbox-scene.com

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(Monday 05 March 2007 00:59 EST) - (Category: Xbox360) - (Posted by:: )

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