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Next-Gen.biz: The Console Piracy Squeeze
>> From next-gen.biz:
[QUOTE]
The pirate's world is hard to map. The producer's perspective, shown in apocalyptic adverts linking downloading movies to everything from the porn industry to international terrorism, sits ill at ease with many people's own experience of running off a copy of The Goonies for a friend. And yet this shadowy business has brought at least one industry to its knees, forcing music executives to rethink everything from distribution and pricing, right down to which bands to sign.

Movie executives are feeling the pinch, too, as revenues disappear and tomorrow's big hit turns up today via BitTorrent channels.

Not only does piracy throw established business methods into disarray, it also raises the thorny issue of digital rights management (DRM) - a topic that is starting to seriously sour the relationship between content producers, who view it as a matter of safeguarding an investment, and consumers, who more often see their rights to content they've already purchased being eroded.

Both piracy and DRM are issues that the videogaming world is increasingly having to engage with. A poll conducted by Joystiq in August 2006 found that, of the 8,689 gamers consulted, 23 per cent played pirated games, compared to just 11 per cent who rented them.
An earlier poll by Brunel University in 2005 was even bleaker: 84 per cent of UK teenagers admitted to owning pirated software.
[/QUOTE]

Full Story: next-gen.biz (4 pages)
Discuss this news item on our forums: forums.xbox-scene.com

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(Thursday 05 July 2007 14:08 EST) - (Category: GamingGeneral) - (Posted by:: )

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