Was Your 360 Banned From Live Recently (after Oct 28th)?

yes, Toshiba-Samsung drive
yes, Hitachi-LG drive
yes, BenQ drive
yes, Lite-On drive
no (modified FW)
no (unmodified FW)
don't know, stayed off LIVE

 


ModTraders Special 10% off for X-S
Official Xecuter&IntensaFIRE Reseller
coupon code 'XS10'



Crave Online


Xbox360: Xecuter Connectivity Kit v3 Lite/Pro-new/Probe/XT | 360 Repl. Cases
Cygnos 360 v2 $65 | Maximus USB Xtractor/Power Dongle/360 Xtractor/Spear
Xbox1: Xecuter3 $60 (NoSolder v1.0-5/v1.6x) | X2.6 $43 (NoSolder v1.0-5/v1.6x)
Fast & Unlimited Downloads Giganews Usenet / NDS: R4 $30 | M3 $40 | CycloDS

Back to the news-page

Microsoft's Early Talks XBLA Competitors, Lag Fixes
>> From gamasutra.com:
[QUOTE]
As part of today's in-depth Gamasutra interview, Microsoft exec Chris Early has discussed the swift rise of the company's Xbox Live Arcade, discussing 'appropriation' tactics by competing console download services, and commenting on multiplayer lag issues on XBLA.

Firstly, when asked by Gamasutra whether there are "...things within the PlayStation Network and the Wii's Virtual Console that have alerted you to gaps within the service", Early was understated in his comment on competing digital download services, explaining:
"Well, I know that we do our best to keep track of what's going on, though I think we're operating on a slightly different road-map - we know where we're heading with the Live service, and we have a vision for what we're delivering to customers and so far we're staying pretty true to that. I think in some areas, we're actually seeing reinforcement from some of what's happening on the other services."

In another part of the interview, the issue of lag in multiplayer XBLA games such as Contra was raised, and Early commented in detail on what Microsoft was doing about this particular issue:
"Lag occurs in many cases and in many games, whether it be an Arcade game or a retail game because of the way the game is developed and so forth. We do test fairly extensively and that's why we're not happy when something like that does happen. In Contra's case, we're actually working on fix, and there's other games that have had lag problems at one stage or another that we're working on fixes for."
He continued: "We try to find as many of those as possible before they get out to the consumer, but developers aren't always happy when we pull the game out of cert on something because, in many cases, looking to launch as quickly as possible. Still, we want to deliver the best quality games that we can."
[/QUOTE]

Full Story: gamasutra.com
Discuss this news item on our forums: forums.xbox-scene.com

Spread News: (PermaLink) - (Digg) - (Netscape) - (del.icio.us) - (Slashdot) - (Technorati)
(Tuesday 26 June 2007 21:28 EST) - (Category: Xbox360) - (Posted by:: )

Back to the news-page

 

Giganews Newsgroups

 

Buy the X-Scene T-shirt $17.95


Supernews Newsgroups