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E3: PGR 4's Lack Of 60 FPS A 'Conscious Decision'
>> From gamasutra.com: [QUOTE] "We looked at that," commented Adam Kovach, PGR 4's global product manager during an E3 demonstration. "We debated for a long time... we looked at what we would be giving up if we tried to go to 60 versus 30 frames a second. We don't want to lose the visual fidelity... we made a conscious decision that 30 frames plus all the effects in the game was far more important than having a pure 60."
He added: "If we take a look at 60 frames a second in Forza, which looks great, if you look at the visual fidelity with PGR - you look at the motion blur, all the particle effects, and everything that we put on the screen to ensure that's it's visually stunning - it's really a rich experience, not just a simulation experience." [/QUOTE]
Full Story: gamasutra.com
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