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On The Ninth Day Of Christmas...Team Xodus Gave To Me
>> From TeamXodus.com: [QUOTE] ON THE NINTH DAY OF CHRISTMAS, TEAM XODUS GAVE TO ME: NINE LCD’S DANCING, Eight Skryers Skrying, Seven points a-posting, Six great a-wards, Fiiiiive brand new skiiiiins, Four more features..., Three French pens, Two cool features and a lot of bug fixes in the source tree.
Well it seems we have stirred things up again in various quarters around the scene. Nothing like a bit of hard factual information to get things moving is there? Firstly, a small explanation as to the reasons for our recent silence: No we were not drunk, bumping into this celeb or that, we were working hard to get promised features out with tangible evidence for you. There are a number of reasons why we have delayed our posts. Other than the one given above, we also realized that the exposure and impact levels over the festive season and New Year were significantly lower than at other times since many of you were celebrating and visiting with family. We therefore decided to hold a little to let everyone get back into the swing of things again. Another major reason for silence was the impact the devastating Tsunamis had on us as a team and the world in general. We felt that light banter and stuff were not exactly what was appropriate at the time. In fact we, as a team, have decided to contribute to the devastated region. Xbox-Scene has a great list of good organizations to donate to, and we encourage all our users, and fans to donate to one of them. Any help you can provide will go along way to helping to stablize and normalize the region once again. Click here to contribute
Now on to our news for today… 2005 has just started, and its already clear that the competition is scurrying around trying to second guess what we are up to. They are obviously rattled by our successes, and by what we’ve managed to achieve yet again. Our recent Skryer announcement has caused the expected questions, criticism and of course competitive bashing that we expected. Comments in their own forums lead us to believe that they really dont know what we are up to, and would rather guess publicly, and wrongly what our plans are. We won’t be guessing what they are doing. We dont need to. We have a plan, the people to work that plan, and a great premium product on which to base it. 2004 taught us many lessons, and one of them is our New Years resolution, to not blindly bash and criticize without facts, rather, we have chosen to focus more on delivering tangible results through quality products for our consumers. More importantly, we learned that we have a premium product that has proven itself time and again, and as such we need to market and deliver premium quality support, PR, service and results. It is as simple as that.
The main question we have been asked over the past few days is: “What is Skryer?” It is an add on module that offers support for multiple types of LCD displays…and… Much much more………read on 1. First Graphic LCD for the Xbox: Skryer, together with our custom screen (as per video preview) offers full graphic support. ie you are now no longer limited to simple 4x20 character displays. 2. Digital Contrast Control: NO MANUAL POT. No need to open up your box every three weeks to manually change the contrast setting. The FIRST digitally controlled contrast control (and with non volatile memory) Just press a button on your joypad and you are done. 3. Brightness control: Change the brightness of you LCD. Again, all done through software.(also non volatile) 4. MULTI VIEW (Multi-plexing): Allows you to daisy chain more than one Skryer at a time. Multi view allows individual control of each graphic or character LCD display. Now you can scroll text (or graphics : -) ) across all multiple screens as well as the ability to display in simultaneous mode on multiple screens of similar type. How cool is that? 5. Custom SPI multi-plexing protocol. Of course all the above features will be possible by using our newly developed and soon to be published SPI multi-plexing protocol. 6. Fully solderless install: (with graphic and EPA units) 7. Dip fit: Now offers you the option of connecting solderlessly the EPA range of units. (Another first I would say) 8. Customizable full parallel LCD port : This port is designed to fit the majority of LCD units on the market today, ofcource still making use of our digital contrast and brightness engines. This port is customizable, 3,3 volt or 5v selectable as well as backlight LED current limiting resistor. 9. CPLD based: So the attacks about speed etc are completely and utterly unfounded and inaccurate. (as usual).
That should clarify things a little for many of you. We are sure you will agree that our dedication to premium products and our desire to innovate and lead has now put us clearly ahead of competition. That is what premium products are all about is it not? Look into the future. Welcome to Skryer. [/QUOTE]
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