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Chris Satchell Interview: Markets, XNA, Live Anywhere, IPTV, Video Marketplace
>> TeamXbox.com got another interview with Chris Satchell (General Manager of Microsoft's Games Developer Group) at CES 2007. Here's an excerpt:
[QUOTE]
* TX: You recently announced that the Xbox 360 has passed the 10 million units sold mark. What's the next big milestone that you're aiming for?
* Chris Satchell: I think for this fiscal year that we're aiming for that 14 to 16 million mark, and after that it's just onwards and upwards. We've have announced any new targets beyond that.

* TX: Speaking of XNA, you've been giving it away and giving it to students, but how do you plan on getting the games to people? Is it just going to be through Live Arcade, or will there be some other form of distribution?
* Chris Satchell: Well, there's several ways. On Windows, there aren't many restrictions, in that you can get a re-dist, and people are doing that right now. At the moment, as you know, on Xbox 360, it's restricted to members of the Creator's Club. Our vision is to create a separate sharing mechanism that's separate from Xbox Live Arcade. It's sort of like a Community Arcade, like a YouTube of games, as we talk about it. The idea here is that you can create games and share them with the broadest audience on Xbox Live. That's one way.
Another way is for the top of the talent. I think either us or the publishing community is going to see what's hot, see who's a hot developer, and actually work with them with publishing deals to get this stuff on Xbox Live Arcade. I think those will be the two main channels. The sort of "best of the crop" will get moved up to Xbox Live Arcade, like a premium content channel, and then you've got the fun, community sharing arcade where everybody can take part. So we are working on other mechanisms.
[/QUOTE]

Full Interview: teamxbox.com (2 pages)
Discuss this news item on our forums: forums.xbox-scene.com
(Saturday 13 January 2007 00:11 EST) - (PermaLink) - (Digg News)
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