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Super Mario War v1.7
>> A new version of the homebrew game 'Super Mario War(info)' for PC and Xbox(1) has been released.
Super Mario War v1.7 Super Mario War v1.7

What's new/fixed (since v1.6):
* Game Graphics Pack, Menu Graphics Pack, and Sound Pack Support
* Graphics in PNG format
* Better menu system
* Support for map browsing by thumbnails
* New background/music system
-Includes support for any number of arbitrarily-named BGs
-Map makers may freely pick music categories in editor
-Music can now be in MP3 format
-Music packs for 1.6 will no longer work! (But they can be upgraded)
* Fully customizable controls, including joystick support
* Game engine improved with support for carryable stuff
* Support for Tournament Tours
* Multiple A.I. difficulty settings
* New interaction blocks
-Blue throwable blocks
-ON/OFF blocks and switches (4 colors)
* Increased interaction block limit (shouldn't crash with too many bricks now)
* Players now gradually slow down on ice (there is now a little friction)
* 11 new items
-Shells (4 types - green, red, spiny, and buzzy)
-2UP, 3UP, and 5UP mushrooms
-MOd Block
-Feather
-Mystery Mushroom
-Boomerang (includes three trajectory options - flat, SMB3, and Zelda)
* Item switch which lets you change which items appear and at what frequencies
* Bullet Bills are now color-coded and properly attribute kills
-If two Bullet Bills of different colors collide, they explode
-This can kill anyone, including the owners of the B.B.s
-Bullet Bills can also now kill enemies in Stomp mode
-If a player uses two B.B.s in succession, their effects now overlap
* 3 new modes
-Star
-Capture The Flag
-King Of The Hill
* Goomba mode expanded into Stomp mode, which now includes Cheep-Cheeps and Koopas
-Enemies in Stomp mode now also burn up by falling (just like players)
* Fire Frenzy, Hammer, and Bob-Omb modes combined into Frenzy mode
-Also includes 9 more cards
-You can still configure it so that it plays like the old modes
* Eggs in Yoshi's Eggs now have to be manually carried by players
-Can kick eggs to Yoshi and still get the points
* Jumping an already-owned player in Owned mode is now worth a 5-point bonus
-Chicken kill bonus is also 5 points now
-Tag death penalty also 5 points
* Podoboos and Bowser Fireballs added to Survival mode
* Most modes now have extended scoring options (i.e. you can set the goal higher)
-Point-based modes still only go to 1000 but you can select by 50s now
-As a result, 1UPs in point-based modes are now only worth 10 points
* Free Play mode removed (replaced by infinite limit in all modes)
* New configurable options available in most modes (Too many to list here - see Readme for more info)
* Random skin selection (pick a skin at random)
* "Random" skin selection (pick a skin at random at the beginning of each game)
* Skins are now alphabetized regardless of creator, like maps
* New option to turn off the bonus wheel after a tournament
* New option to clear currently stored powerups
* Moving platforms in maps (and test function in editor)
* Ability to filter maps based on several attributes and custom lists
* Ability to browse maps by thumbs
* Expanded and better-organized tileset
* Ability to limit or increase frames per second
* Respawn time now settable in half-seconds
* Configurable off-screen arrow time and item respawn rate
* Option to turn off warp locks
* Option to put the crown on the leader in-game (not just on the HUD)
* Lots of new projectile options (fireball life, shell life, etc.)
* New race lap and game-start sounds
* New chicken skin
* POW and MOd now animated
* Players are now animated on the team select screen
* Skin names are displayed on the team select screen
* "Ready" icon on team select screen
* At the end of the game, losers are shown with their aerial death sprite
* Pause button can now terminate the game when someone has won
* Lots of extra eyecandy added to lots of things
* Item no-spawn zones in editor (prevent coins, eggs, bases, etc. from spawning)
* Can now choose tile type for each tile on the map in editor
* Map screenshot option in editor
* Default map eyecandy set to None (was clouds)
* Tons of new maps and skins, and new and fixed BGs (thanks, forum regulars!)
* Skin error checking (skins of the wrong size or color depth won't work now)
* The game now detects no sound card and will default sound/music to off
* There is now an option to change music tracks instead of looping one repeatedly
* Spawning code greatly improved - players/items shouldn't spawn in blocks/walls now
* Losts of Bugfixes (full list)
* Much-improved Readme
* Various minor bugfixes and whatnot
* And probably something else I forgot, because Two52 put in so much new stuff (yay)
Super Mario War v1.7 Super Mario War v1.7
More Pictures: pic05 | pic06

Official Site: http://smw.72dpiarmy.com and http://smwstuff.com
Download: n/a (built with XDK)
News-Source/Full Readme: xbins.org
Discuss this news item on our forums: forums.xbox-scene.com
(Saturday 16 December 2006 14:10 EST) - (PermaLink) - (Digg News)
(Posted by:: )

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