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Gamasutra: XNA In-Depth with Microsoft's Dave Mitchell
>> From gamasutra.com: [QUOTE] For today's Gamasutra feature we talk with Microsoft's Dave Mitchell, who reveals extensive details on the recently-launched XNA Studio Express and Creators Club, including IP rights, engine specifics, and Xbox 360 universal sharing plans, in this exclusive Gamasutra interview.
"We want to bake in a business model that allows the community of game developers to realize some revenue. If your game is able to garner millions of people downloading and playing it and enjoying the game, our fundamental belief and design philosophy of "YouTube for Games" is going to be building out a revenue share type of model where if millions of people are playing, you should be able to drive into work or school or wherever you might be going in a brand new shiny Ferrari, or getting enough funds to invest in paying back college tuition, or setting up college tuition for your children, if that's the case. But we really want to build it in such a way where there is a revenue payout scheme that's taken into consideration, and we make it more inclusive of the creators who are adding value back into that community."
And though plans for how these community created games might be distributed will continue to evolve and solidify over the coming year. [/QUOTE]
Full Story/Interview: gamasutra.com
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