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How many FLOPS are in game consoles?
>> From tgdaily.com: [QUOTE] Recently I was asked how many TFLOPS are in all the game consoles shipped to date.
If you count central processor FLOPS then you have one answer and if you count the FLOPS potential of the GPU and add it to the CPU's FLOPS, then you have the second answer. This second version is controversial since the FLOPS of the GPU aren't used in computations and some therefore claim that the GPU should not be counted as it simply represents a theoretical number. Others argue that GPUs are used in computation - the computation of shader operations. Both sides, however, agree that there isn't yet a benchmark that can measure this discipline. And therefore I conclude that we shouldn't use them in evaluating the CPU FLOPS of game consoles.
Xbox | CPU: 1.5 GFLOPS | GPU: 5.8 GFLOPS | Combined: 7.3 GFLOPS Xbox360 | CPU: 115 GFLOPS | GPU: 240 GFLOPS | Combined: 355 GFLOPS Dreamcast | CPU: 1.4 GFLOPS | GPU: 0.1 GFLOPS | Combined: 1.5 GFLOPS Wii | CPU: 60 GFLOPS | GPU: 1 GFLOPS | Combined: 61 GFLOPS PS2 | CPU: 6 GFLOPS | GPU: 0 GFLOPS | Combined: 6 GFLOPS PS3 | CPU: 218 GFLOPS | (GPU: 1800 GFLOPS) | (Combined: 2018 GFLOPS)
* Update: We have received numerous emails and comments voicing doubt over the floating point capability of the RSX GPU in the PS3. While original specs put the GPU at an official 1.8 TFLOPS spec, this number in fact appears to be inflated. Once we have verified the performance with the manufacturer as well as the developer, we will update this article. [/QUOTE]
Full Story: tgdaily.com
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