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LetsKillDave Replies to Microsoft about Xbox LIVE Community Games
>> From David "LetsKillDave" Weller's Blog (who used to work at Microsoft's XNA): [QUOTE] Well, after one of my recent posts made CVG and Kotaku headlines, it seems that Microsoft felt compelled to respond to my issues. I agree that offering easy ways to select games by top-rated/higests-sellers on the Xbox LIVE Marketplace is a great way to help consumers sort between the gems and the monkey poo. In the end, I think the media picked up on the wrong parts of my blog post. My key point was that there is no consumer-oriented mechanism in place to help consumers rate/comment on the games. You certainly can't do that on the XNA Creator's Club site, nor can you on Xbox.com. My emphasis here is that the community games approach is different from Xbox LIVE Arcade games, and that a new way of enabling developers to publish their games on Xbox LIVE warrants enabling consumers a way to comment on those published games. We will know more when the fall Xbox dashboard update comes out. [/QUOTE]
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