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Natal consumes 15 per cent of Xbox CPU power
>> Techradar.com posted more details about how much power the 'chipless' Natal will consume: [QUOTE] "Natal has to work on the existing hardware without taking too much hardware processing away from the games developers," Kipman [Natal's lead developer] noted, adding that Natal consumes between 10 to 15 per cent of the Xbox's computing power.
"When we train this 'brain' we are telling it: this is the head, this is the shoulder. And we're doing that over millions of frames," adds Kipman. "When it sees a new image it can tell you the probability it's seeing a certain body part based on that historical information."
This is how the a 50MB Natal software can recognize up to 31 different parts of the body in any video frame, running up to 30 frames per second (the hardware, that is, not the game you are playing). [/QUOTE]
Full Story: techradar.com
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