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QuakeX V1.01
>> Lantus released a new version of QuakeX(info). From readme/nfo: [QUOTE] Whats New
* Added TCP/IP network support. * Experimental XLink(info) support added (works for some, doesnt for others?) * Fixed some bugs with paths. Many more mods will now run (QRally, SFQuake etc) * Fixed issue with D-Pad "jerk" * Rebuilt with latest libSDLx(info) revision. * Added seperate 640x480 and 320x240 builds.
This is a (near) complete list of changes made by TheDumbAss: All of Fragger's changes to RADQuake have been ported over to the QuakeX source and modifed as needed. This includes: * major changes and additions to the menu system and how the buttons move you through it. * Controller setup including the function and sensitivity of the thumb sticks * A functional onscreen keyboard that works on all text forms in the menus and for the console * An optional Greatly enhanced Status Bar (includes alignment options) * Several other changes and improvements Changes unrelated to Fragger's code: * Enhanced Tab Completetion. * show_fps. * Chasecam fixed. * Fix to stop crashes when loading the wrong BSP version. * max_fps From the tutorial here.
Known bugs: * At any resolution greater than 320x240 the crosshair does not work right in menu or on screen. * The onscreen keyboard is hyper speed in the console. In menus it is fine. [/QUOTE]
Official Site: http://www.lantus-x.com/ClassicX/ Download: n/a (built with XDK) News-Source: xbins.org
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